french toast
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PowerVR SGX was also demoed in 2006..
I'm pretty sure there's no wattage info for the 3DS GPU publicly available, and also not enough firm info on its "processing power" to make the kind of claim you just made.
Also very low resolution compared to what?
Can you explain to me how a single core 543 at 200Mhz would walk all over the 268Mhz PICA200 based GPU in 3DS? I mean apart from the usual "its super duper programmable" argument.
A power vr sgx 543 certainly was not demoed in 2006...so don't talk rubbish.
I can't believe you are trying to argue that a pica 200, with open .gl es 1.1 would out perform the sgx in any scenario.
For a start the citadel demo runs on a 535 just fine ...a 543 would be much more usefull than a 535 something much more impressive could be designed for it.
Are you forgetting the 3ds runs at a pathetic resolution of 320x 240?? (Something like that-3d also but still very very low) could you see it still run the same lighting effects at 720p??
What about something like nova 3? That's got plenty of lighting and effects and it runs at 720p on smartphones very well...remember smartphones like pcs are not the most efficient things to program for, with terrible bloat,they don't spend a lot of time making them and they sell for a few quid..even so something like max payne 3 or GTA 3 would never run on a 3ds...even with its minimal over head and coding to the metal advantage.
The processing power was made available when it was announced, I'm on my phone so I'm not going start searching for it, but off the top of my head it was open .gl es 1.1 spec...around 40million triangles per second, and just over 1000 texture fill rate @200Hz...hardly groundbreaking, in fact as I pointed out apart from a couple of nice effects and a much better fill rate, it seems more of a competitor to the original psp.....
Of course I am talking about just a single sgx 543, they could have doubled it up, or clocked it much higher I just low balled the core number and frequency to try and match nintendos stingyness.
Power consumption, now I don't know about pica specifically, but we do know that the 3ds carries low clocked arm 11 processors, low resolution moderate size main screen and a smaller low res bottom screen, no multi touch?, only 128mb ram, no android boggling it down or lte....batterylife should last for at least a day...it doesn't...poor design which ever way you look at it.
It's not even that cheap or thin either.
Wuu: I think you have been drinking the kool aid if you really think we are getting a dx 11 class gpu...no chance. As mentioned by others a 4670 or something would be capable of open cl, and yes that would be more advanced than a xenos, I'm not sure about performance, but sure enough performance will be in the same ball park, give or take some effects here and there.
The 4xxx class gpu is directely related to xenos, the shaders everything is very similar, xenos is a dx9 gpu but it also has more advanced features than that with a subset of dx9 as well as unified shaders, a weak tesslator and many others, it was almost a dx10 gpu in everything but name, it set the standard for which dx10 and other ati gpus were designed from there after all the way till hd 6970..or even gcn in some cases.
as others have stated, if the machine was running vastly more advanced hardware that would had shown in demos already, as is the custom with every new console demo..except nintendo.
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