Blazkowicz
Legend
first I'd say it's consistent with using 128bit vanilla ddr3. clock it at 900MHz and it's faster than the x360 ; saves on cost and power versus gddr5.
the saying about 1.5GB that can be upgraded to 2GB could be explained : for 1.5GB they'd use 1024MB on one 64bit partition, and 512MB on the other, differing densities as on geforce GTX 550 ti.
though, is there still such low density, fast ddr3?
then the GPU, we know nothing but it gets some improvement at bandwith utilisation and other stuff compared to xbox 360, probably. it could be as low as 256 SP VLIW4, or 320 SP VLIW 5, or something.
we know it's custom, does nintendo leaves out tesselation altogether and tells developers this is for their own good, use the old content creation pipelines? or they include it as good as on the radeon 6970.
the saying about 1.5GB that can be upgraded to 2GB could be explained : for 1.5GB they'd use 1024MB on one 64bit partition, and 512MB on the other, differing densities as on geforce GTX 550 ti.
though, is there still such low density, fast ddr3?
then the GPU, we know nothing but it gets some improvement at bandwith utilisation and other stuff compared to xbox 360, probably. it could be as low as 256 SP VLIW4, or 320 SP VLIW 5, or something.
we know it's custom, does nintendo leaves out tesselation altogether and tells developers this is for their own good, use the old content creation pipelines? or they include it as good as on the radeon 6970.