Wii U hardware discussion and investigation *rename

Discussion in 'Console Technology' started by TheAlSpark, Jul 29, 2011.

Thread Status:
Not open for further replies.
  1. MDX

    MDX
    Newcomer

    Joined:
    Nov 28, 2006
    Messages:
    206
    Likes Received:
    0

    ARM has been confirmed?
     
  2. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,245
    Likes Received:
    4,465
    Location:
    Finland
    Has any resolutions for 3rd party titles been confirmed yet?
     
  3. LXFBN

    Newcomer

    Joined:
    Sep 12, 2012
    Messages:
    109
    Likes Received:
    0
    The Wii U was said to use around 40W at load, the 75W figure is the rating of the PSU.
     
  4. TheLump

    Regular

    Joined:
    Jul 13, 2012
    Messages:
    280
    Likes Received:
    9
    It's been GAF confirmed by blu. Can't find a source right now though. Anyone?

    Benn confimed for a while I think. Almost all 720p, the odd one at 1080p?
     
  5. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,245
    Likes Received:
    4,465
    Location:
    Finland
    But no sub-hd's at all?

    edit:
    And is there a list?
     
  6. TheLump

    Regular

    Joined:
    Jul 13, 2012
    Messages:
    280
    Likes Received:
    9

    Actually according to Nintendo (Iwata, i think pre e3 ND) the console uses 40w average, 75w max. he didnt say that was it's rating.

    There were many discussion (arguments) over whether the 75w figure was the max draw for the PSU or the max draw for the console:

    On one side 75w draw for PSU (@ 70%** efficiency) would mean about 50w can be pumped to the console. The argument was that Iwata wouldn't have quoted the console draw, as people are only concerned with what its draw forom the wall socket is.

    On the other side 75w draw for the console means the psu (at 70%** efficiency) would have to be drawing a minimum of about 110w to provide 75w to the console. The argument was that he was talking about the consoles hardware at the time and said "the console will use 75w of power at maximum usage". Why would he quote the rating of the psu? It'll never reach its rating in safe usage. Plus, if you buy a 600w psu for your PC, thats what it outputs - you dont care what it draws from the wall, right?

    Looking at the idle power usage from Anand and the in game usage (30-40w) - I'm inclined to believe the first scenario is probably correct though.


    **I'm using 70% as some argued that psu's are 60% efficient, while other said a minimum of 80% was standard nowadays as per the 80+ standard in PC psu's.
     
  7. TheLump

    Regular

    Joined:
    Jul 13, 2012
    Messages:
    280
    Likes Received:
    9

    Not that I've seen/heard no. Even COD BLOPS 2 is not sub HD and thats usually the main culprit for sneaky sub-HD rendering ;)

    There was a pretty handy chart on GAF showing all games and resolutions/framerates. I'm at work though so can't find it...
     
  8. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    Especially with BLOPS 2 I'd wait for DF's indepth analysis. ME3, ZombieU and the Nintendo titles seem to run at 720p but I have doubts that it could manage a COD game at full 720p if it already has framerate problems with nearly every other multiplatform game.

    Then again a user wrote at GAF about BLOPS falling into sub-30fps in certain areas so it might be 1280*720 instead of the X360's 880*720... or maybe there's no MSAA? Anyway, we need DF's captures and graphs to be certain and now that they have a Wii U it's only a matter of time.
     
  9. LXFBN

    Newcomer

    Joined:
    Sep 12, 2012
    Messages:
    109
    Likes Received:
    0
    Nope.

    According to AnandTech who did the tear down...

    "The system is powered by a 75W external power supply..."

    When you consider that and the fact that NSMBU is using 33.0W its pretty obvious that 75W isn't the power draw at load.
     
  10. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    Depends on your definition of HD. At a first glance I don't think too many people could tell the difference between 880*720 and 1280*720. So let's wait until the pixels are counted.

    I mean there was a guy whom I had to tell that his PS3 version of BLOPS is not only not 1080p but only 960*540 instead. He was really surprised to learn that, he believed every game runs at 1080 on the PS3.
     
  11. TheLump

    Regular

    Joined:
    Jul 13, 2012
    Messages:
    280
    Likes Received:
    9

    Aren't the other versions confirmed 720p this time aswell though? I thought this was their first COD in actual HD or something?

    The comparison video on YouTube didnt show any slow down, but thats only of one small section I suppose. In many places it actually looks much crisper and with less blurring going on. The lighting also looks a bit more natural to me. I believe its being compared to the PS3 version though...


    Edit: Sorry, didnt catch your edit! There is only one defenition of HD ;)
     
  12. LXFBN

    Newcomer

    Joined:
    Sep 12, 2012
    Messages:
    109
    Likes Received:
    0
    No, neither version is running in 720p.
     
  13. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    No, all the BLOPS2 console versions are sub-HD, but the X360 version looks a little bit better than before, because it only scales the image vertically. PS3 seems to have dynamic resolution adjustment to improve framerate (somewhat).

    Check DF's article for details and some nice images comparing the console versions to 'normal' HD res PC screenshots.
     
  14. Grall

    Grall Invisible Member
    Legend

    Joined:
    Apr 14, 2002
    Messages:
    10,801
    Likes Received:
    2,176
    Location:
    La-la land
    Would have been real sweet to see NSMBU run at 1080P on my nice 40" flatscreen TV... Oh well. 720P is quite nice too compared to cruddy old 480P of the Wii.
     
  15. SargonHamurabi

    Newcomer

    Joined:
    Sep 9, 2012
    Messages:
    7
    Likes Received:
    0
    If the Wii U really is weaker than the consoles of the 7th generation at 300$, then the console was designed incompetently. I don't care how large the R&D department is, these are 7 year old consoles they are going against (with the only caveat being that they launched for a higher price). Even if you consider the money spent manufacturing the gamepad, where is the rest of that budget going? It can't be for a large profit margin, because they are selling at a loss. It would have to be plain bad selection of hardware at a good usefulness/cost ratio.

    Although, it is a bit too early to make this judgement.
     
  16. AlphaWolf

    AlphaWolf Specious Misanthrope
    Legend

    Joined:
    May 28, 2003
    Messages:
    9,470
    Likes Received:
    1,686
    Location:
    Treading Water
    It's hard to imagine how they are selling at a loss.
     
  17. liolio

    liolio Aquoiboniste
    Legend

    Joined:
    Jun 28, 2005
    Messages:
    5,724
    Likes Received:
    195
    Location:
    Stateless
    Well, I would guess that if they take in account all the launch expanses, it is pretty easy to understand.
    For the company pov, financially, the launch expanses are part of the costs there are no reason to discard them.
    Say they are in the grey, add the marketing campaign, new online infrastructure, etc. you got there fast. You got to tell the investors that you might loss some money.
     
  18. babybumb

    Regular

    Joined:
    Dec 9, 2011
    Messages:
    609
    Likes Received:
    24
    Maybe not. The case design is limiting power and heat output. Performance per dollar is badly compromised here for this casing. The gamepad IS much more complex than a $50 chinese android tablet

    Also there is a huge difference in supply chain deals with companies and Wii U is using some custom stuff.

    Apple has the best deals bar none for a company that is not Samsung . I think Nintendo is way behind Sony for example because they source so many components for electronics
     
  19. Sonic

    Sonic Senior Member
    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    1,926
    Likes Received:
    130
    Location:
    San Francisco, CA

    If the controller costs them more than $50 - $60 to make then even that was designed incompetently.
     
  20. Nightz

    Newcomer

    Joined:
    Sep 25, 2003
    Messages:
    240
    Likes Received:
    19
    Iwata confirmed they are selling at a loss. I don't think the game pad would cost too much to produce either. They are some cheap sub £50.00 7" Android tablets out there with inbuilt gyros, cameras, WIfi and onboard CPU/GPU. I wonder where Nintendo spent most of their budget it's definitely not on Memory or the CPU. It might have gone on the O/S side because they are really behind Microsoft and Sony on that front. It may have been cheaper to go with a custom version of Linux or Android than the in house solution they have?

    I also think the packaging and paper work is excessive compared to Apple products. They could have saved a few dollars there and ploughed it into RAM sticks.
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...