Viewing angles of Wii Us GamePad looks like an IPS/VA-panel: http://www.eurogamer.net/articles/2012-11-19-nintendo-wii-u-gamepad-viewing-angles-gallery
The build quality is definitely better than those Chinese tablets but Nintendo tend to use cheap internal components for their units. So I have no doubt things like the front facing camera, accelerometers and gyros will be in the ball park of cheap devices. Even the LCD screen isn't exactly cutting edge compared to average Android tablets.The gamepad IS much more complex than a $50 chinese android tablet
I am skeptical too, though I don't think that when Nintendo speak of loosing money they speak of the BOM alone.PS3 sells for $100 less, includes a HDD, more elaborate cooling, a larger PSU. That leaves the wuublet, does it really cost $100 more than a dual shock? I am skeptical.
Well I would not push that far but sticking to 720p there should be neat and visible improvements in IQ across the board (from texture quality, to texture filtering, shadows, lightning, some form of anti aliasing, etc.).I expected Wii U would be able to render current generation lv graphics at 1080p without much problem at least..
There is no excuse..if so called next generation console only manages to keep up with 7 year old console, it is pathetic no matter how u put it.
Wii had an ARM CPU called "Starlet" that worked as a sort of middle man for security, I/O and for the standby mode operation. Actually it was one of the major differentiators between Wii and Cube.So it has a dual-core ARM in there, aswell as a separate DSP? Any one want to have a stab at the reeasoning behind that?
Where have you seen dual-core?So it has a dual-core ARM in there, aswell as a separate DSP? Any one want to have a stab at the reeasoning behind that?
The gamepad IS much more complex than a $50 chinese android tablet
Wii had an ARM CPU called "Starlet" that worked as a sort of middle man for security, I/O and for the standby mode operation. Actually it was one of the major differentiators between Wii and Cube.
The DSP may be related to backwards compatibility since Wiicube used one for audio processing.
Where have you seen dual-core?
An ARM CPU in the northbridge/GPU would be kind of predictable because there was one already in the Wii, but I haven't seen anything about it being dual-core.
That would mean an even smaller/weaker GPU.
Are you suggesting each Ram chip has it's own data bus?Wait wait wait, in the previously posted tear-down there are 4 separate DDR3-1600 chips (each one 512MB) on the board. Would it be that each of them have a bandwith of 12.8 GB/s individually and so there is a total bandwith of 50.4 GB/s for the RAM, or would it just flatly be 12.8 GB/s?
If it's the first case, then I can see why the ports still came out the way they did. They were not developed to access the RAM in such a fashion, so the de-facto bandwith was very low.
Wait wait wait, in the previously posted tear-down there are 4 separate DDR3-1600 chips (each one 512MB) on the board. Would it be that each of them have a bandwith of 12.8 GB/s individually and so there is a total bandwith of 50.4 GB/s for the RAM, or would it just flatly be 12.8 GB/s?
If it's the first case, then I can see why the ports still came out the way they did. They were not developed to access the RAM in such a fashion, so the de-facto bandwith was very low.
How is the gamepad "much" more complex? See the ifixit teardown for youself. There's no SoC, no RAM and a measly 32MB of cheapo local storage.
The only "advanced" part that may go in there is the dual-channel broadcom Wireless-N module that #may# be working at 5GHz to ensure better connection with the console. The rest is just a bunch of hardware decoders and call it a day.
How is that "much" more complex? How is it more complex at all?
What are the benefits of the 12.8 GB/s on the MEM2 pool of RAM?
What are the benefits of the 12.8 GB/s on the MEM2 pool of RAM?
Wait wait wait, in the previously posted tear-down there are 4 separate DDR3-1600 chips (each one 512MB) on the board. Would it be that each of them have a bandwith of 12.8 GB/s individually and so there is a total bandwith of 50.4 GB/s for the RAM, or would it just flatly be 12.8 GB/s?
Well, I would guess that if they take in account all the launch expanses, it is pretty easy to understand.
For the company pov, financially, the launch expanses are part of the costs there are no reason to discard them.
Say they are in the grey, add the marketing campaign, new online infrastructure, etc. you got there fast. You got to tell the investors that you might loss some money.
In addition to the yen’s continuous appreciation, the Wii U hardware will have a negative impact on Nintendo’s profits early after the launch because rather than determining a price based on its manufacturing cost, we selected one that consumers would consider to be reasonable. In this first half of the term before the launch of the Wii U, we were not able to make a profit on software for the system while we had to book a loss on the hardware, which is currently in production and will be sold below cost.