Drawing pretty much the same amount of power in-game as on the menu shows that Nintendo really didn't put a whole lot of effort into power management in this thing, they just hard-capped the max draw to a low number that was easily manageable. Not very elegant on the whole.
At least we can determine from the CPU die that it's not just three broadways stapled together, it's gotta be something else - or at least something more. The die's twice the area at 40ish nm compared to the Wii CPU at 90nm.
At least we can determine from the CPU die that it's not just three broadways stapled together, it's gotta be something else - or at least something more. The die's twice the area at 40ish nm compared to the Wii CPU at 90nm.