It seems that feeding the framebuffers of a 1080p screen and 4 tablets was never in their plans, though...
What would be needed for textures to be included?
Apparently, the 3DS being sold at a loss was a translation glitch from someone at adriasang. I don't really believe the console costs more than ~140€ to make.Yes, but he said never. GC and 3DS have already shown that's not absolute.
As pointed out by Shifty Geezer, that's only one source and not really a very reliable one..LOL. Take your pick.
And the latter is a "stereotype" that I've never understood that I can only blame on bias. Nintendo goes underpowered once, and suddenly that's all they're know for. And it's those views about Nintendo that they, IMO, have virtually no shot of overcoming unless they did something stupid and made a $500 console that few people would buy. To me they would just find other reasons to justify their bias.
What would that be based on?
Where are you getting this from? Because of the 1 tablet / WiiU thing during E3? This would be in fact a possibility, but they could have changed it because of the reactions after E3 and I guess there would have been enough time before the tapeout. We will see.
They'll have to sell replacements, and if Nintendo decide to support 2+ Wuumotes, they'll need to provide a means to buy a second. I don't think support for 4 Wuumotes is on the cards, but even if it is that won't change the specs Nintendo are looking into. It'll just mean less resources to go around when playing multiplayer.The option of having 4 tabletmotes + mainscreen hasn't even been pondered, from the looks of it. The tabletmote won't even be sold separately, you'll need 4 WiiUs in order to get 4 tabletmotes.
They'll have to sell replacements,
I find it strange that Wii U can't support four or more Wuupad. You can netwerk DSes together to play games like DQ9 for example. So in term of multiplayer functionality Wuupad is somewhat inferior to DS. That's just wrong.
Yep. The Wii U is basically a Gamecube HD with "connectivity" made even worse, somehow. I expect Gamecube-like success from the thing.I find it strange that Wii U can't support four or more Wuupad. You can netwerk DSes together to play games like DQ9 for example. So in term of multiplayer functionality Wuupad is somewhat inferior to DS. That's just wrong.
I find it strange that Wii U can't support four or more Wuupad. You can netwerk DSes together to play games like DQ9 for example. So in term of multiplayer functionality Wuupad is somewhat inferior to DS. That's just wrong.
I am sure Nintendo will make 3DS as an alternative to Wuupad somehow, maybe using an additional add on to 3DS. The Wii U GPU should be able to handle it, afterall ATI does have eyefinity, which support six screens. Four Wuupad should be easy.
I still think it's better for Nintendo to cancel the Wuupad and release something like my propose DS tablet with its own CPU and GPU, if they're so afraid of the popularity of iPad. The Wii U unit itself is so small they might as well pick a lesser CPU and GPU and integrate everything into the Wuupad and make it into a standalone product. Nintendo third pillar if you will (that's what they called DS initially)
Then make a Wii HD with significantly higher spec CPU and GPU. Budget that don't go into what Ninty called expensive controller could go into better CPU and GPU for Wii HD and release it closer to the X720 and PS4 launched.
Most modern games require 256MB as a minimum requirement, most gaming cards start with 1GB of available graphics RAM and even the Vita has 128MB of dedicated memory for a 5" 540p screen..
And AFAIK the textures take quite a good chunk of the graphics memory. Just look at the amount of games getting post-release high-resolution texture packs that get released for PC "ports" because of the higher available graphics memory.
Apparently, the 3DS being sold at a loss was a translation glitch from someone at adriasang. I don't really believe the console costs more than ~140€ to make.
As pointed out by Shifty Geezer, that's only one source and not really a very reliable one..
"Once"?!
First of all, I didn't say, underpowered, I said underspecced.
The stereotype is justified with all the consoles Nintendo released during the past 10 years.
2001 Gamecube: similar "power" to PS2 (even though it launches a whole year later) but cuts on the DVD/CD media capabilities, underpowered compared to XBox 1 launching in the same year.
-> underspecced.
2004 NDS: uses a 67MHz ARM9 + 33MHz ARM7 + 4MB RAM + very basic GPU with no texture filtering, in a time where we get the much more powerful PSP with dual 333MHz CPUs + DX7-class GPU + 32MB RAM.
There are also Windows Mobile devices using XScales @ >600MHz + PowerVR MBX with 64MB RAM and 16MB dedicated graphics RAM.
-> underspecced and underpowered
2005: Gameboy Micro: Well.. it's a small Gameboy Advance.. not very relevant either but nonetheless it's underspecced and underpowered.
2006 Wii: No need to describe this one -> both underspecced and underpowered.
2011 3DS: Dual-core ARM11 CPU @ 268MHz + OpenGL ES 1.1 GPU + 128MB RAM, in a time where the most basic smartphone has a 600MHz ARM11 + OpenGL ES 2.0 GPU + 256MB RAM.. and high-ends are getting dual-core Cortex A9 @ 1GHz + 512MB/1GB RAM + fairly powerful OpenGL ES 2.0 GPUs. -> Maybe not "underspecced" because of the 3D screen and other stuff, but definitely underpowered.
2012 WiiU: ?
Yes, because during E3 they never showed the console doing more than 1 main screen + 1 tabletmote.
When questioned about the issue, Satoru Iwata claimed they were studying the possibility of connecting a second tabletmote because of the apparent public demand.
The option of having 4 tabletmotes + mainscreen hasn't even been pondered, from the looks of it. The tabletmote won't even be sold separately, you'll need 4 WiiUs in order to get 4 tabletmotes.
According to sources close to Japanese gaming website Game Watch - translated by Nintendo World Report - the Wii GPU, supplied by AMD, has two output modes, one of which supports the streaming of up to four "SD images".
I find it strange that Wii U can't support four or more Wuupad.
On a side note, with the announced delay of the next gen from AMD and nV to 2012, I'm finding it hard to believe they'll have 28nm supply for WiiU for launch.
That still doesn't add up. Looking at the amount of silicon in Wii, you could buy way more in a PC graphics card for way cheaper. So unless Nintendo have the world's worst contract negotiators and their payments for outdated tech and 1TSRAM are exhorbitant, there is no way Wii was scraping by $6 at a $250 launch price. Another comparison is PS2. That was selling at a profit when $150 and cheaper. Same distribution and packaging and ancillary costs as shipping Wii. The accelerometer and Wiimote in a Wii controller doesn't come to $100, not even adding in 64 MBs GDDR3.Yahbut Nintendo is spending on more than just chips. I should have been more specific when stating that number in that the amount was "$6 operating profit".
I would take that to mean intrinsic to the experience, like Wiimote. It would be an odd statement to say at E3 that you absolutely won't supply Wuumotes outside of a boxed product - you'd leave that to decision to final logistics when you've decided what to allow and not.There are ways to guarantee replacements without selling the controller through the retail channels. For example, if you damage the tabletmote, you must send the console for repair or something.. At E3, Nintendo sent the message of the tabletmote as being "part of the new console" quite clearly..
That still doesn't add up. Looking at the amount of silicon in Wii, you could buy way more in a PC graphics card for way cheaper. So unless Nintendo have the world's worst contract negotiators and their payments for outdated tech and 1TSRAM are exhorbitant, there is no way Wii was scraping by $6 at a $250 launch price. Another comparison is PS2. That was selling at a profit when $150 and cheaper. Same distribution and packaging and ancillary costs as shipping Wii. The accelerometer and Wiimote in a Wii controller doesn't come to $100, not even adding in 64 MBs GDDR3.
I cannot in any way reconcile the cost of Wii to not being ludicrously profitable at launch, and a look at Nintendo's financials seems to support that too. They made an absolutely killing this round and a good lot of that must have come from selling lucrative hardware.
Distribution costs are no more for Nintendo than any other CE deivce, like PS2. If Sony can break-even on a $100 piece of kit distributing it worldwide, Nintendo can do the same for a similarly priced bit of kit. Marketing costs can't be factored into per-unit profit/loss because marketing is a sunk cost distributed across units. Let's say Nintendo spent $50 million on marketing. The first Wii sold would have lost them $50 million per unit if we count to cost of marketing in with the per unit losses! The second Wii sold would have brought that down to $25 million loss per unit. And so on, with a dwindling cost. Marketing is a business loss, but never measured per unit, so an analyst's evaluation that Nintendo makes $6 per Wii would mean out of $250, with a portion to sellers, a portion to distributors, and a portion on manufacturing and licensing, Nintendo have managed to spend $244 achieving what Sony achieved for <$100. Doesn't make sense!But you're not factoring in marketing and distribution costs (which include retailer profits).
Distribution costs are no more for Nintendo than any other CE deivce, like PS2. If Sony can break-even on a $100 piece of kit distributing it worldwide, Nintendo can do the same for a similarly priced bit of kit. Marketing costs can't be factored into per-unit profit/loss because marketing is a sunk cost distributed across units. Let's say Nintendo spent $50 million on marketing. The first Wii sold would have lost them $50 million per unit if we count to cost of marketing in with the per unit losses! The second Wii sold would have brought that down to $25 million loss per unit. And so on, with a dwindling cost. Marketing is a business loss, but never measured per unit, so an analyst's evaluation that Nintendo makes $6 per Wii would mean out of $250, with a portion to sellers, a portion to distributors, and a portion on manufacturing and licensing, Nintendo have managed to spend $244 achieving what Sony achieved for <$100. Doesn't make sense!
Yep. The Wii U is basically a Gamecube HD with "connectivity" made even worse, somehow. I expect Gamecube-like success from the thing.
On a side note, with the announced delay of the next gen from AMD and nV to 2012, I'm finding it hard to believe they'll have 28nm supply for WiiU for launch.
I never believed it for a second.
Armchair message boarders are always massively too aggressive on process shrinks. Just go to any negoaf next gen speculation thread...they'll probably be penciling in PS4/XB720 for 18nm fall 2012 or something...