bgassassin
Regular
Dev kits usually have more memory than the final hardware, not less. Besides, that 1.5GB is split between system and graphics. I'm guessing homerdog has 896MB dedicated to graphcs alone and then I believe anothr 4GB of system memory. WiiU isn't going to come close to that - although the end results will probably be largely similar thanks to the console environment.
I certainly won't be suprised if the WiiU GPU borrows elements from R8xx and even R9xx but in overall throughput the signs seem to point to something more modest than a 4850 both in cores and in clockspeed.
So again, raw power wise I don't expect it to match a GTX 260 but the end results will likely be comparable or maybe even better due to the console environment.
It sounds like we are debating two different things. I took him to referring to the card only and you sound like you're referring to his whole pc. I know dev kits have more memory so they can have the overhead before optimization, even though still that was the first kit and we (most of us at least) don't know if that might have changed since then. I also was looking at it from a perspective of Wii U going UMA and that being more than what the 260 by itself would have.
I think we are probably the same on the expected amounts of ALUs and clockspeed. I just think that after optimizations it should pass that level. But when I say that I'm also not saying it will blow it away.