Nintendo could still go for a split-pool of RAM like Wii. 128 MBs 1T (or whatever) and 2 GBs slowish DDR3.
Nintendo could still go for a split-pool of RAM like Wii. 128 MBs 1T (or whatever) and 2 GBs slowish DDR3.
From the amounts of RAM to the bandwidths your estimations look highly conservative ... too conservative for my understanding.
I think it's right to be conservative. I don't see the businses sense in putting more hardware into Wuu than it'll warrant given its position straddling two full hardware generations. Nintendo will put in only as much hardware as they need to satisfy their vision their software, maybe with a concession to 3rd parties for once as Nntendo realise they need them.
I agree, but only as far as 1-1.5 GBs RAM. I'm not expecting 2+; that'd be unlike Nintendo. Over 1GB would be plenty for ports which is what 3rd parties are mostly going to be looking at on Wuu, allowing them to use PC assets.It's been formaly stated that the WiiU's internal hardware was developed in order to please the 3rd-parties and not their internal software teams. And one of the things many developers bitch the most about is RAM amount.
There are also several developer statements pointing to the WiiU having more RAM than PS360 (like Colonial Marines using larger textures), so the 512MB + 128MB prediction is highly unlikely IMO.
Yeah, I think that's about right. Perhaps 1GB GDDR and a pool of 1T SRAM as Nintendo's preference.CPU/GPU/Bandwidth performance apart, at least 1GB of UMA and/or 512MB of graphics-dedicated memory is pretty much a given, at this point.
From the amounts of RAM to the bandwidths your estimations look highly conservative ... too conservative for my understanding.
Also, I guess it doesn't make sense to use 1T-SRAM beside the embedded RAM anymore with the wide availability of GDDR3/5 (as already seen on the Wii, amount of 1T-SRAM has not been touched)
So my guess are still 27-32MB 1T-SRAM embedded on the GPU and 1-1,5GB of GDDR3/5 as main memory pool.
You may be right but the bandwidth in proportion to the computational power is where the balance is important and the power of the GPU is a great unknown at this time.
I would be positively surprised if Nintendo went with 1 GB of GDDR5 and they could do that and still be using just a 64 bit memory interface by just using 16 bits of the data interface of four 2 Gbit GDDR5 modules, the standard GDDR5 modules can be configured to use just 16 bits of the 32 bits data interface.
The reason why I am conservative is mainly because of Nintendos history of never taking a loss on the console sales, so they will cut any corner they can to keep the BOM down.
And what would those 32MB be used for? Isn't that an odd amount?We're on the same page. 32MB of embedded 1T-SRAM is what I've been thinking before this came out as well.
AFAIK, that's only when the console EOL'd and sold for ~100€.Actually they took a loss on the Gamecube.
Wut?! Source for that?And they were only making $6/Wii at launch so they have cut it pretty close to undercutting if necessary.
I think after what happened with the 3DS (which they are supposedly taking a loss per unit now as well), they'll have to heavily consider that route to show people it won't have a price drop six months later.
And what would those 32MB be used for? Isn't that an odd amount?
Too big for framebuffer only, too small for framebuffer+textures..
Unless it's also cache for the CPU..
Actually it isn't too big as a frame buffer if you calculate 1080P and 4 FWVGA tablets or 720P w/ 4xAA and 4 tablets.
Actually it isn't too big as a frame buffer if you calculate 1080P and 4 FWVGA tablets or 720P w/ 4xAA and 4 tablets.
And what would those 32MB be used for? Isn't that an odd amount?
Too big for framebuffer only, too small for framebuffer+textures..
Unless it's also cache for the CPU..
AFAIK, that's only when the console EOL'd and sold for ~100€.
Wut?! Source for that?
Yes, I agree that selling a system at a loss (even if small) might be a key factor for getting a successful "mid-gen" console, this time.
The public/stockholder backlash for not mentioning technical specs during E3 was hard proof that everyone is afraid that Nintendo will be Nintendo again - launching an underspecced console.
It seems that feeding the framebuffers of a 1080p screen and 4 tablets was never in their plans, though...
NEC Electronics today announced that Nintendo Co., Ltd. has selected NEC Electronics' 90-nanometer (nm) CMOS-compatible embedded DRAM (eDRAM) technology for WiiTM, its innovative new video game console. Designed to provide advanced graphics functions for this new gaming platform, the new system LSI chips with eDRAM will be manufactured using advanced technologies on NEC Yamagata's 300-millimeter (mm) production lines.
...
NEC Electronics selected MoSys® as the DRAM macro design partner for the Wii devices because MoSys is experienced in implementing 1T-SRAM® macros on NEC Electronics' eDRAM process. MoSys designed the circuits and layout of high-speed 1T-SRAM macros on NEC Electronics' 90 nm CMOS-compatible eDRAM technology.
Seems to me that's one analyst being quoted in lots of places, so there's no choice when taking a pick. And I call utter bunkum on that. The innards of Wii are pretty much the same as the innards of a GC regards cost (chips so small the price difference is neither here nor then) and GC wasn't selling at a $100 loss in its last days!
Though I mostly agree, their handhelds have always been on the older side of tech, and Nintendo have a public philosophy of using older technology. I don't think the stereotype is completely underserved, and people's expectations are fairly founded regards what's being said of Wuu at the moment.And the latter is a "stereotype" that I've never understood that I can only blame on bias. Nintendo goes underpowered once, and suddenly that's all they're know for.
Seems to me that's one analyst being quoted in lots of places, so there's no choice when taking a pick. And I call utter bunkum on that. The innards of Wii are pretty much the same as the innards of a GC regards cost (chips so small the price difference is neither here nor then) and GC wasn't selling at a $100 loss in its last days!
Seems to me that's one analyst being quoted in lots of places, so there's no choice when taking a pick. And I call utter bunkum on that. The innards of Wii are pretty much the same as the innards of a GC regards cost (chips so small the price difference is neither here nor then) and GC wasn't selling at a $100 loss in its last days!
Though I mostly agree, their handhelds have always been on the older side of tech, and Nintendo have a public philosophy of using older technology. I don't think the stereotype is completely underserved, and people's expectations are fairly founded regards what's being said of Wuu at the moment.