Based on the rumors that we have for Durango/PS4, it will probably be a bit closer to the PS3 than the 720 in raw power. Wii U's GPU and the RAM quantity for games will at least be 2-3x greater than current gen, but the Durango/PS4 may end up being 3-5x greater than Wii U's. It may end up being closer to the other next-gen consoles in terms of graphical features, though, depending on the customizations Nintendo had done to the GPU.
Correct, which is why I used the term
"transitional console" months ago when trying to establish a power baseline for the Wii U. The 2-3x power metric comparative to the PS3 I believe is somewhat
misleading, or problematic. This is due to what is possible simultaneously & independently on the DRC. Rendering two separate viewpoints, or scenes requires a doubling of various work loads. Most notably geometry, transformation, lighting, shader effects, etcetera. The initial 720p
"native" resolution for all current 1st party software was secured to provide very stable & predictable performance in conjunction with heavy utilization of the DRC.
(display remote controller) No matter how simplistic or complex the game may be. The system is by no means completely bound to it.
Does Nintendo have a launch game in development that
s pushing a technological presentation?
Publishers don't seem all to interested in having devs change texture resolutions, all devs say is that the game will be on par with PS360 versions.
This takes more time, publishers want to simply get the software up & running optimally as quickly as possible. Taking advantage of the architecture of a new system takes time. Batman:AC is definitely taking some advantage of the additional ram, GPU functionality, OoOe, as well as using the DRC creatively rather than simply as a submenu. V-sync is enabled, texture resolution is increased, post-process anti-aliasing,
(not present in the PS3/360 versions) as well as additional art assets & geometry have been included in certain scenes. The 3rd party title that will demonstrate the differences most noticeably will be Gearbox's Aliens:CM, but that is a Q1 2013 release. The Wii U's version of Metro:LL is still
officially on development hold, though this was showing early potential as well.
The first two visual showcases from Nintendo's internal studios will be Retro & Monolith Soft's titles. Both running on proprietary engines that will demonstrate the Wii U's technical presentation properly. There are still a few announcements left regarding japanese exclusive & multi-platform software, though nothing really exploiting the hardware.
(from what I've heard)