What you say about the Wii U, that is going to be better than a lot of people thought it would be, makes a lot of logical sense. I think some people like Patcher and so on didn't believe how capable the WiiU seemed to be, but with posts like yours one feels slightly more educated and can leave the Archie Bunker type of attitude aside.Correct, which is why I used the term "transitional console" months ago when trying to establish a power baseline for the Wii U. The 2-3x power metric comparative to the PS3 I believe is somewhat misleading, or problematic. This is due to what is possible simultaneously & independently on the DRC. Rendering two separate viewpoints, or scenes requires a doubling of various work loads. Most notably geometry, transformation, lighting, shader effects, etcetera. The initial 720p "native" resolution for all current 1st party software was secured to provide very stable & predictable performance in conjunction with heavy utilization of the DRC. (display remote controller) No matter how simplistic or complex the game may be. The system is by no means completely bound to it.
This takes more time, publishers want to simply get the software up & running optimally as quickly as possible. Taking advantage of the architecture of a new system takes time. Batman:AC is definitely taking some advantage of the additional ram, GPU functionality, OoOe, as well as using the DRC creatively rather than simply as a submenu. V-sync is enabled, texture resolution is increased, post-process anti-aliasing, (not present in the PS3/360 versions) as well as additional art assets & geometry have been included in certain scenes. The 3rd party title that will demonstrate the differences most noticeably will be Gearbox's Aliens:CM, but that is a Q1 2013 release. The Wii U's version of Metro:LL is still officially on development hold, though this was showing early potential as well.
The first two visual showcases from Nintendo's internal studios will be Retro & Monolith Soft's titles. Both running on proprietary engines that will demonstrate the Wii U's technical presentation properly. There are still a few announcements left regarding japanese exclusive & multi-platform software, though nothing really exploiting the hardware. (from what I've heard)
I am afraid I missed your posts these last few years, until reading this thread, but what you say is very interesting. I wonder if you are a developer or a passionate software or hardware engineer, or whatever, but thanks for sharing anyways.
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