Bundles don't count toward Attach Rate.
The last time I checked, they did count.
Bundles don't count toward Attach Rate.
Last Tuesday Nintendo announced its earnings for fiscal year 2007 (Videostream of the Financial Results Briefing), which ended on March 31st. As previous revised bullish projections indicated might be the case, Nintendo’s consolidated revenue rose to all time high of 966.634 billion yen, up from 509.249 billion yen last year. Operational income and net income rose from 90.349 and 98.378 billion Yen to 226.024 and 174.290 billion yen, respectively, during the past year, thus signifying an increase by over 150% and 77%.
Nintendo’s forecast for FY 2008 remains good: Revenue is expected to grow to 1,140 billion yen. Additionally, operating income is expected to rise by 26.7% to 290.000 billion yen, while net income remains relatively stagnant (175.000 billion yen), mainly due to foreign exchange losses of 20 billion yen, compared to gains of 23.131 billion yen in FY 2007.
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All in all, Nintendo’s projected targets seem very ambitious. While analysts see further “unhindered†growth and a realistic long term stock value of over 44,000 yen per share (currently: 37,800 yen), it remains to be seen if indeed 14 million Wiis can be sold in FY 2008, especially since a significant price drop of the competing consoles from Microsoft and Sony is expected later this year, thus decreasing Nintendo’s price advantage. Moreover, the lower tie-ratio in Japan points to a lack of diversity in the line-up. However, an increased marketing budget could widen Nintendo’s target audience and thus compensate for some of these aforementioned effects. The Nintendo DS has also reached a critical stage: As life-to-date sales in Japan have reached GBA levels, market saturation could take place. Nevertheless, if the DS truly achieves mainstream penetration, its sales could reach PS2 levels (Japan: 24.76 million units sold) during the current fiscal year. Interestingly, Nintendo’s R&D budget is also rising from 37.725 billion yen in FY 2007 (30.596 billion yen in FY 2006) to 45 billion Yen this fiscal year. This could indicate that a successor for the DS is getting prepared for a release in FY 2009.
But they do. There're counted in the software sales category. Unless you do the whole silly monthly attachrate stuff.
The console itself has been selling like hotcakes. In Japan, it's clobbering the PS2, which in turn is outselling the PS3 and X360. In the US, it's more of a neck-and-neck type race. And as new shipments of the thing sell out almost instantaneously at a price that B3Ders think is crazy high, it's obviously a very high-demand item. But the games arne't selling. Oh sure, if you look at VGcharts, 3rd party games have mostly bombed. Godfather tanked, Sonic was ignored in Japan but did OK in the US, Elebits was a colossal failure, and so on. This is what a lot of people expected, but the real news is 1st-party software. In Japan, Twilight Princess is the worst-selling Zelda of all time, selling under a half-million units on the Wii (Windwaker sold 2.6m). Warioware sold less than 1/3 the Gamecube version, which was merely a port of the GBA game. Fire Emblem bombed as well. The new Pokemon battle game sold around a quarter million units...down from 2 million on the Gamecube. Almost the same thing has happened in the USA, with the exception that Twilight Princess outsold Wind Waker (GC and Wii combined) and did fairly well in Europe, too. But almost nothing is hitting the top ten charts in any country, except...
Wii Sports and Wii Play. That's about it.
This is not just a case of "Nintendo gamers don't buy 3rd-party games," because they're not lining up to buy Nintendo games, either. My theory: the problem with all these non-gamers is, well, they're not really interested in video games in general. They're interested in Wii Sports. Wii Play is artificially high because of the controller. I think that "hardcore" gamers aren't picking up the Wii as fast, and when they do, they might mess around with a few games, but their money is more likely to go to the Virtual Console and whatever platforms they own (PS2 or 360) because the big-production games are there...or released there first, often without broken controls.
So will it turn around? Or is Wii in everyone's mind just a platform for playing legacy games legally and the occasional quirky minigame collection?
Are VC games included in the attach rate?
Yes I agree very much with this. I have been thinking about this topic and considering posting about it at various forums for a couple days.
Wii doesn't seem to have the software sales to match it's high hardware sales. Also, it doesn't seem to have many killer titles on the horizon.
I think it's because it attracts so many casual gamers and females who wont buy a lot of titles.
Further, I think Wii will have a hard time creating hyped titles going forward because most of the time hype is generated by graphics, which it lags in.
But the games arne't selling. Oh sure, if you look at VGcharts, 3rd party games have mostly bombed. Godfather tanked, Sonic was ignored in Japan but did OK in the US, Elebits was a colossal failure, and so on. This is what a lot of people expected, but the real news is 1st-party software. In Japan, Twilight Princess is the worst-selling Zelda of all time, selling under a half-million units on the Wii (Windwaker sold 2.6m). Warioware sold less than 1/3 the Gamecube version, which was merely a port of the GBA game. Fire Emblem bombed as well. The new Pokemon battle game sold around a quarter million units...down from 2 million on the Gamecube. Almost the same thing has happened in the USA, with the exception that Twilight Princess outsold Wind Waker (GC and Wii combined) and did fairly well in Europe, too. But almost nothing is hitting the top ten charts in any country, except...
Wii Sports and Wii Play. That's about it.
Will a Wii Sports buff buy Wii Sports II ? If the initial experience is positive, the chance is higher.
did anyone felt that after a while the game felt like a chore ?Nintendogs
Agreed. But what we are also talking about is 3rd party games, so if Wii Sports II and EA Sports Ultimate are both on the shelf which one is that person most likely to buy?
Tiger Woods sold fairly well. But off the top of my head, assuming VC games are being counted as game sales, VC downloads, Wii Sports, Wario Ware, Zelda and Wii play have accounted for around 17 million of the 29 million Wii games sold, more than half.
What else are people buying? Two launch titles, Red Steel and Rayman, were pretty successful, accounting for another 2 million units. Madden, Monkeyball, and COD3 all sold over 200K, but they were all launch-window titles. Seems like a lot of the game sales were at launch, but since then, they've dropped off pretty sharply.
Tiger Woods sold fairly well. But off the top of my head, assuming VC games are being counted as game sales, VC downloads, Wii Sports, Wario Ware, Zelda and Wii play have accounted for around 17 million of the 29 million Wii games sold, more than half.
What else are people buying? Two launch titles, Red Steel and Rayman, were pretty successful, accounting for another 2 million units. Madden, Monkeyball, and COD3 all sold over 200K, but they were all launch-window titles. Seems like a lot of the game sales were at launch, but since then, they've dropped off pretty sharply.
The full list of Wii games due for a 2007 release is as follows:The financial documents listed Animal Crossing Wii and Hoshi no Kirby as still "to be announced".
- Donkey Kong Taru Jet Race
- Wii Health Pack
- Disaster: Day of Crisis
- Mario Party 8
- Project H.A.M.M.E.R.
- Wii Music
- Super Mario Galaxy
- Super Smash Bros. Brawl
- Battalion Wars II
- Forever Blue
- Mario Strikers: Charged
- Metroid Prime 3: Corruption
- Mario and Sonic at the Olympics
Yes I agree very much with this. I have been thinking about this topic and considering posting about it at various forums for a couple days.
Wii doesn't seem to have the software sales to match it's high hardware sales. Also, it doesn't seem to have many killer titles on the horizon.
I think it's because it attracts so many casual gamers and females who wont buy a lot of titles.
Further, I think Wii will have a hard time creating hyped titles going forward because most of the time hype is generated by graphics, which it lags in.
So will it turn around? Or is Wii in everyone's mind just a platform for playing legacy games legally and the occasional quirky minigame collection?
Or maybe nintendo's just turning the razor and blade model on its head. More like the electric razor model, sell an expensive unit with little in additional sales....except for the new model a year or two down the road.