It seems I've struck a "nerve"...
No one has infinite capacity (neither did i imply that), but ramping up a tiny die, made on a cheap process (90nm), of a 10 year-old basic CPU design
can't be difficult, especially when you have a state of the art 300mm IBM FAB and a multitude of other, experienced SOI/SSOI FAB's (Chartered, Freescale, etc) at your disposal.
Also, during that same 5~6 year period Sony sold more than 100 Million PS2's, even without using any outside FAB (they have their own, although not all playstation console chips are made there).
How tiny ?
Yeah, it's that little grey square to the right.
You are here to tell me that a tiny die like that can't be made in much, much higher quantities than a triple-core near-state-of-the-art PPC like the one on the Xbox 360, or the even more complex CELL design of the PS3 ?
Oh, and another thing.
The similarities between the Ferrari model and the Nintendo Wii/DS models are more than the differences, if you take into account the different scale of each business.
Both have a powerful and established name, with a proven track record.
Both almost always have demand outstripping supply for a long time.
Both always make a large profit upfront (i.e., each unit adds immediate value to the company even without taking into account post-buy services/software).
Both make "limited editions" regularly to spur interest and speed the market dynamics (always keep your name visible in the eyes of the public).