Wii Price

expletive said:
$229 with a game like warioware or Wii Sports would be ok. I actually think its imperative they include a game that shows off the controller in its comfort zone.

People buying a Wii and only Zelda might get put off by the controls (based on the feedback form E3)...

What about putting 2 controllers in there too. I mean Nintendo is really pushing this play with others thing. 2 Wiimotes and a Warioware game for $229?
 
If we're doing some predictions on Wii bundles I'll through my guess in there. I'll say $199.99 for the system, standard A/V cable, power cable, sensor bar, Wiimote with nunchuck and maybe an interactive demo disc of some kind to teach you how to setup and use the new controller.
 
Shifty Geezer said:
IMO, not just sales but also manufacturing. A lot can go wrong and they'll have no practice of producing parts prior to full production it seems. Sony have been making RSX some 10-11 months before PS3 release, and Cell for well over a year (well, Sony and partners). A million a month from a 'cold start' is an ambitious quantity for any high-tech product with no previous experience, open to unforseen problems. Unless Wii is using common as muck components and techniques with well established, stable production methods, or they're already working on assembling key components, it's not a walk in the park by any stretch.

There's nothing difficult to manufacturec about the Wii. There is no "practice" required either. IBM has been using 90nm for awhile as well as NEC and both Broadway/Hollywood aren't likely to be pushing die sizes and thermal boundaries either.

hupfinsgack said:
So yes it is pretty ambitious given how their last console faired against the same competitors at the same pricepoint in the same space of time.

If you ignore the current market conditions then yes it is ambitious, but you cannot do that. The PS2 had a nice headstart over GC and Xbox didn't sell much better than GC. This time around PS3 is priced 3 times higher and coming out at the same time as Wii. xbox360 has a nice 1 year headstart but it's doing terrible in Japan which is where Wii will kick butt and take names.


scooby_dooby said:
Not to me it doesn't, the GFX look like gamecube games, so why am I supposed to pay $199? For nothing but a controller? Couldn't I have just paid $50 and gotten the controller for a gamecube?

Wii still needs good, addictive games to sell, $199 is not a low price for what you're getting which is essentially a souped up gamecube.

You can't get a GC with the new controller. If you want a GC with a new controller you'll have to buy a Wii. Wii at $200 offers WiFi, internet browsing, virtual console, GC BC, SD card slot, 512MB flash, new 2 piece 3D wireless controller with speaker, rumble, mic, sexy new shell with slot loading DVD drive, USB, Blutooth, GC controller ports, more RAM, more processing power. Seems like a very reasonable price over GC to me.
 
Last edited by a moderator:
NANOTEC said:
You can't get a GC with the new controller. If you want a GC with a new controller you'll have to buy a Wii. Wii at $200 offers WiFi, internet browsing, virtual console, GC BC, SD card slot, 512MB flash, new 2 piece 3D wireless controller with speaker, rumble, mic, sexy new shell with slot loading DVD drive, USB, Blutooth, GC controller ports, more RAM, more processing power. Seems like a very reasonable price over GC to me.


For me this is what I am really interested and from a gaming POV I think this is general as it is the only new things for games, so unless they give a good bost in performance it is a basicaly a GC+controler. Even from a not gamer POV I (and most people) can already acess to what it offers so it value is a lot lower too IMO.

I actually think they are going more as a media device than XB/PS3 (given their mass market penetration possibilitys).

Anyway with a good boost in power (|= than being equal to XB360/~Moores Law like/which I still belive) I think that less than 175euros (=25.000 yen) will be OK for most, althought I think it should be lower (150, possible if they go with 200$).
 
I would probably make it $249 with 2 controllers and a demo disk.

I might even jump in this year if they do that, but I'll probably wait until next year. The Wii is the kind of console that I'll probably only buy 2-3 games per year for. I only bought 6 Cube games, but I think Wii will have better games. At least they've fooled me into thinking it will. :)
 
Johnny Awesome said:
I would probably make it $249 with 2 controllers and a demo disk.

perhaps they'll go old school and have mario included for $250! Would make a nice xmas gift under the tree.
 
Megadrive1988 said:
flash-back:

somewhere in mid-1996, Nintendo announces that Nintendo 64 will retail for $199 USD in the U.S. at launch set for September.


http://groups.google.com/group/rec.games.video.nintendo/msg/28cf5745e5c5382a?dmode=source&hl=en


Nintendo is shrewd. I'm betting on Wii for $199

Hmm, another $200 launch, another system that obviously had corners cut to meet the price.

NES - Nintendo's most successful system, wasn't that powerful but it beat out everything before it, and still competed well with systems after it. It also came with a 2 pack in games and a lightgun (possibly more?), and both Nintendo and consumers were happy with it. Sure, in retrospect it could have been more powerful, but like the Gameboy lines, it was good enough against the competition, which was basically nothing, and good enough for consumer expectations.

SNES - Nintendo's second most successful system. Had a seriously delayed launch, and a weak cpu, but generally consumer and corporate satisfaction were still high.

Virtual Boy - Offered innovation no one had asked for and didn't work that well, poorly straddled the line between a handheld and a console, had horrible ergonomics, seriously lacking in technology such as color graphics. Thankfully the Wii isn't asking users to put their head in a basket, and its graphics aren't nearly as outdated. No aspect of it was well recieved by the market really.

N64 - Nintendo's 3rd most successful system, and generally seen as where Nintendo 'lost it.' Met the $200 price point, but had a late launch, less ram than desired, and no CD drive. Though solving all of those conditions probably would have meant a $400 price point at least, but maybe two could have been solved for $300. I'm not sure if I'd place more emphasis on such a late launch (thus destroying the home team momentum Nintendo had) or the CD drive, which made it very crippled compared to the competition.

Gamecube - $200 price point, launched late again, and once again had less memory than desired. It also lacked a DVD drive. I'd say the late launch once again destroyed much of Nintendo's momentum, but I don't know if putting it out at the same time as PS2 would have been a good idea. It wouldn't have won either way, but it's possible Xbox could have been a non-factor.

Nintendo DS - $150 and underpowered, but that's about it. It is the first time Nintendo's handheld dominance has seemed under threat though, but it seems to be a pretty similar situation to the SNES, except with innovation through input rather than technology.

And once again, the Wii will be launching at a $200 price point and very late. I don't think there was really much momentum lost from launching late, Gamecube has been fairly non-competitive in the market place for several years already, one more probably won't hurt. The only things really going against it right now are being severely underpowered and Nintendo's position as an underdog. Oh wait, that kind of does make Nintendo's late launch a severe problem, since launching early would have allowed them to cut off Microsoft's and Sony's momentums; I can't think of any underdog that ever took the lead or a significant share of the market without launching first. (NES from Atari, Genesis from Nintendo, Playstation even more from Nintendo; there have also been plenty of losers to launch first, but generally they had a completely unappealing product or didn't have the capital to support the system under any market conditions, Microsoft is really the first serious player with an early launch who might not take a significant share of the market, though that remains to be seen)
 
Just to make anouther point, IIRC this is the first time that a new console will came and will not be at higher rez or will have a new rendering type (2D ->3D) so the it will not need such a jump in Gfx power, I mean (eg) from N64 to GC there is a lot more of power for higher qualitity gfx and higher rez (2x (3x?) IIRC), if the rez as been the same much less power would be needed in key feature for the time like fillrate, so comparatively this time they could have a (as) big jump in gfx yet a not so big jump in power.

So they indeed have room to improve a lot the gfx (N64->GC like) yet lower the 200$ price based only on gfx the rest of the features should be very cheap and controlers shouldnt be a problem as they are considering put 2 in it, so unless the sensor bar is a expensive thing I cant see reason for a console like this cost this, if a ugraded console ok but this way no.
 
Depends, n64 games came in at two different resolutions, 320x240 and 640x480. So the standard gamecube res was 4x the minimum n64 res, but only the same as the highest res the n64 supported.
 
320x240? Are you sure I thought it as 480x320 (what about SNES it has 320x240 too), anyway they changed to 3D (only some SNES games with chips had very poor 3D), BTW IIRC for 640x480 you needed the expansion pack so I will not count with it.
 
Last edited by a moderator:
pc999 said:
320x240? Are you sure I thought it as 480x320 (what about SNES it has 320x240 too), anyway they changed to 3D (only some SNES games with chips had very poor 3D), BTW IIRC for 640x480 you needed the expansion pack so I will not count with it.

Most N64 was 320x240, but it could do 640x480(and various resolutions in between). SNES normally operated at 256x224, but could do a 512x448 high res mode(very few games used it, mainly for menus). It was possible to do 640x480 without the expansion pak though.
 
Two controllers with Wii for $250 is a bad marketing decision. Better that it's one controller with Wii for $200. Anybody can buy extra controllers in different colors too if they need it. No reason to force two controllers on buyers.
 
Controllers

NANOTEC said:
Two controllers with Wii for $250 is a bad marketing decision. Better that it's one controller with Wii for $200. Anybody can buy extra controllers in different colors too if they need it. No reason to force two controllers on buyers.


I feel even with 1 controller, $249 is great price for Wii so for me 2nd controller is free giveaway bonus.
 
Wii needs to be priced similary as DS and DSLite when it was released. $250 is too high since it approaches Xbox360 Core. It's not about "What I Hardcore Gamer Joe would pay". It's about "What J6P would pay".

Tom and Gerry, when predicting the price based on exchange rate, just remember: Nintendo DS Lite goes for 16,800 yen in Japan, but is only $129.99 over here (about $20 less than a straight conversion of currency).

Frankly, I don't think $250 is what consumers consider the mainstream and clearly the Wii is targeting the real mainstream this time around. People who don't normally play games will probably think twice about spending $250 to suddenly jump into the gaming arena and if Nintendo really is considering this price for Wii, I think it needs to reconsider.

Also if you add up the BOM estimates, $200 would still be slightly over break even. IF Wii ends up being $250, they need to have a small physics coprocessor or a beefed up CPU AND a X1600 level GPU to make the higher price wothwhile.
 
Last edited by a moderator:
I think and hope the wii is 199.99 or less for the unit and 1 controller. I could live with 249.99 if it came with either 2 controllers or pack in AAA game or has a Physics proccessor. I really want to get a wii to compliment either a 360 or a ps3.
 
Back
Top