Megadrive1988 said:
flash-back:
somewhere in mid-1996, Nintendo announces that Nintendo 64 will retail for $199 USD in the U.S. at launch set for September.
http://groups.google.com/group/rec.games.video.nintendo/msg/28cf5745e5c5382a?dmode=source&hl=en
Nintendo is shrewd. I'm betting on Wii for $199
Hmm, another $200 launch, another system that obviously had corners cut to meet the price.
NES - Nintendo's most successful system, wasn't that powerful but it beat out everything before it, and still competed well with systems after it. It also came with a 2 pack in games and a lightgun (possibly more?), and both Nintendo and consumers were happy with it. Sure, in retrospect it could have been more powerful, but like the Gameboy lines, it was good enough against the competition, which was basically nothing, and good enough for consumer expectations.
SNES - Nintendo's second most successful system. Had a seriously delayed launch, and a weak cpu, but generally consumer and corporate satisfaction were still high.
Virtual Boy - Offered innovation no one had asked for and didn't work that well, poorly straddled the line between a handheld and a console, had horrible ergonomics, seriously lacking in technology such as color graphics. Thankfully the Wii isn't asking users to put their head in a basket, and its graphics aren't nearly as outdated. No aspect of it was well recieved by the market really.
N64 - Nintendo's 3rd most successful system, and generally seen as where Nintendo 'lost it.' Met the $200 price point, but had a late launch, less ram than desired, and no CD drive. Though solving all of those conditions probably would have meant a $400 price point at least, but maybe two could have been solved for $300. I'm not sure if I'd place more emphasis on such a late launch (thus destroying the home team momentum Nintendo had) or the CD drive, which made it very crippled compared to the competition.
Gamecube - $200 price point, launched late again, and once again had less memory than desired. It also lacked a DVD drive. I'd say the late launch once again destroyed much of Nintendo's momentum, but I don't know if putting it out at the same time as PS2 would have been a good idea. It wouldn't have won either way, but it's possible Xbox could have been a non-factor.
Nintendo DS - $150 and underpowered, but that's about it. It is the first time Nintendo's handheld dominance has seemed under threat though, but it seems to be a pretty similar situation to the SNES, except with innovation through input rather than technology.
And once again, the Wii will be launching at a $200 price point and very late. I don't think there was really much momentum lost from launching late, Gamecube has been fairly non-competitive in the market place for several years already, one more probably won't hurt. The only things really going against it right now are being severely underpowered and Nintendo's position as an underdog. Oh wait, that kind of does make Nintendo's late launch a severe problem, since launching early would have allowed them to cut off Microsoft's and Sony's momentums; I can't think of any underdog that ever took the lead or a significant share of the market without launching first. (NES from Atari, Genesis from Nintendo, Playstation even more from Nintendo; there have also been plenty of losers to launch first, but generally they had a completely unappealing product or didn't have the capital to support the system under any market conditions, Microsoft is really the first serious player with an early launch who might not take a significant share of the market, though that remains to be seen)