Does it matter? Trauma Center would have dismissed as a mini game, and I'd personally argue that you can give up visuals for better controls (COD3 for example) and a new experience (Tony Hawk for example) and many others. The reason why I choose those titles was to prove the point that Wii will get ports of many of the same games the other consoles will. They certainly wont have the same graphics, but they'll have a unique (and which it'll be called a gimick) control scheme that the others do not have.
Have you actually tried the Wii? I have and i was utterly dissapointed by the controlscheme. If it required me to actually do things right, you know like in real life, i would have liked it, but it doesnt.
Take tennis and golfing for example, i played on the age restricted national tennis teams back in the day, so i know my way around a tennis racket. I also got a handicap of 8 in golf, so im pretty decent at that. How am i gonna play some tennis game on the wii? Well, as i would play tennis in real life, that the whole point right? If you watch the commercials anywas..
Turns out, if i do this, all my normal forehand\backhand shots are registered as lobs. (Because a proper tennis shot with a little forespin to it, is a circular, upwards motion). Golf, same thing, my swings get registered as something comepletely different than reality (puts are okay tho).
I was really exited about the controlls and how they will add another "dimension" to gaming, because i felt that the controls allways could be upgraded upon, but after playing about 2 hours of Red Steel, i end up with the feeling that this is just a gimmick. Aiming in itself isnt a problem, but turning around and doing certain stuff like f. eks zooming (trusting the wiimote forward) is just bad. Very bad. The aiming certainly doesnt have any edge over what i can do with dual analogs on the X360, or with a PC\Mouse setup.
The main thing i was exited about was swordfighting games with the wiimote. Sadly both Zelda and Red Steel have failed at delivering a good experience with this. In Zelda the swords moves hardly represent my movements, same goes for Red Steel, only its even worse, you cannot trust, everything is just scripted moves, it doesnt matter if im a master swordfighter in real life and know how to handle a katana (not that i do), you get the exact same effect sitting on the couch, flicking your wrist in the general slashing motion as you would from standing up and actually taking swings. In Zelda, im actually confident that i would be more happy with the GC version, the "enchanced" controlling scheme certainly isnt worth the money that you have to pay for a Wii, compared to what i would have to pay for a used GC + Zelda.
So for now, in my opinion, the control scheme is gimmicky, poorly executed, and is only fun for the first 1-2 hours, its probably fun when your drunk and got 3 more friends over, but when im drunk im usually not sitting at home playing video games anyway. However, i can see why kids like it, and nintendo will allways be, imo, the best console for kids. Cheap, lots of minigames and the new controller makes the learning curve virtually non existant compared to learning how to handle dual analogs. Is the Wii anygood for fairly serious gamer like me? No not a chance. There are far to few of thouse great games that really want me to have a nintendo system, and if i add in the fact that SDTV signals look like complete and utter crap on my HDTV, i reckon that i will never own this system myself.