Actually it seems to me that EMBM can do everything that DOT3 can, plus additional effects that I have yet to see DOT3 do.
Could you give me a perceived example Tagrineth? I'm being sincere here. Also the major difference between the two is that emboss does per-pixel without adding the geometric data. Also emboss doesn't support the computation of specular highlights, but this can be circumvented ala RS3, by adding non-bumpped specularity.
Could you give me a perceived example Tagrineth? I'm being sincere here. Also the major difference between the two is that emboss does per-pixel without adding the geometric data. Also emboss doesn't support the computation of specular highlights, but this can be circumvented ala RS3, by adding non-bumpped specularity.