The claim that the Wii price point isn't relevant because the PS2 was available at the same or lower price is to ignore the fact that the Wii is NEW and the PS2 is a decade old. Just as the claim that in some very minor areas the 360 core/arcade is less expensive than the Wii, is also irrelevant because upon launches, the 360 was more expensive.
They were in the same price range since launch. The x360 core pack was 300 euro's at launch.
The facts that Nintendo has a huge IP catalog that they own and the fact that Nintendo launched the lowest priced console (and they would still profit at that price point) and that their marketing department figured out a way to capitalize on the belief (correctly or not) that they produce children oriented/easily accessible games rather than be downgraded because of it, are the primary reasons why the Wii is selling. And none of that has to do with the wiimote.
Which is not true as they had all those things with the n64 and the GC and those failed.
Everybody pigeon-holed the Gamecube as a party/kids platform. The problem with the gamecube was that when it was initially launched it cost Nintendo too much money and was therefore sold at too high of a price point.
Too high? I believe it was 220 euro's when it launched here and 199dollars in the US. Wouldnt call that too high of a price...
This time, Nintendo took those negatives and made them positives. "It's only a gaming machine, it doesn't do anything else", "It plays all the great games from our IP library", "look how much cheaper we are and how much fun you can have"
Just as they did with the GC.
Nintendo has done an excellent job with what was clearly a short range revenue generation strategy.
That is your opinion, not a ''clear fact''. How long a generation will last will
always depend on how populair the console is. The wii wont last if sales drop, the wii will last long if sales keep up. Just as the ps2 would be dead already is sales dropped long ago and just as the ps3 wont last 10 years as sony said if it keeps selling rubbish. Its all a matter of money, no company will kill its console if they can still make money on it and they will if they cant anymore.
I don't think any of this really demonstrates that the wiimote is the reason for the Wii's success, or shows that the 360 and PS3 should add wiimote-like peripherals, or that the XboxN or PS4 would necessarily include a similar controller in their offerings.
What you seem to forget is that alot of media hype the wii got at launch was because of the controller, that is the reason it sells, not because it has a low price and has nintendo on it because the n64 and gc had that too and that didnt help a thing.
The wiimote is a small part of why the Wii is successful, the fact that it was a new console immediately removes the vast majority of comparisons to the equally (or lesser) priced PS2. The Wii has only been compared to the PS2 by people who understand the 'power' of the consoles and declare them equals.
If you understand the power of the consoles you wouldnt call the ps2 and wii equal...
Even if Sony had come out with a controller identical to the Wiimote for the PS2, it wouldn't have stopped the sales of the Wii. Because of Nintendo's IP.
Than please explain to me why the n64 and gc sold bad. They had the low price and they had the nintendo IP. 2 things you say are far more important than the wii remote. Still they failed. And dont point at marketing because that doesnt make up for everything.
What games are selling on the Wii?
Brawl, mp3, zelda, mario, guitar hero, re4 to name a few.
Do you believe that if the Wii didn't have the vast library of IP to support it, the wiimote would make the difference?
That is a moot argument. The n64 and GC had those and that didnt help, IP isnt everything. Nintendo IP always sold well on the consoles they made, but not a very big part of them is a reason for people to buy the console. They didnt suddenly sell 20m wii's because of their IP's when they had exactly the same IP with the GC which only managed 20m in 5 years.
f course not. Get rid of Nintendo's IP and the Wii is a complete failure. That doesn't hold true for either the PS3 or the 360.
No its not, its still the same system and other devs could make great games for it. The fact that most devs dont give a damn and rather do a quick cash in on the wii doesnt mean the system isnt capable of having good games or 3rd party devs arnt capable of making them.
For the same argument you could say what if no dev botherd about making good use of the ps3 and x360 hardware, what use would they be then? they would fail.
But I simply don't get why some people try to make the success of the Wii into something that it isn't.
And I dont get why people just dont want to believe the wii remote actually is something people enjoy.
I'm also sick of people talking about the gamecube as if it were some underpowered piece of crap that Nintendo didn't invest a great deal of time developing. The gamecube was probably more powerful than the PS2, and that power cost money. The problem was that it was difficult to utilize that power. The Wii is the result of years of developers working with the Gamecube, and now understanding how to maximize the strengths and minimize the weaknesses of the hardware.
The GC is faster than the ps2 and less complicated to dev for than the ps2. And I wouldnt be suprised if it didnt cost a whole lot more to produce at launch than nintendo asked for it. But all that doesnt matter as the public will decide what devs will go with. If they rather have the ps2 than the gc devs will put their efforts in the ps2 (and they did).
The Wii would not have the success it is having it weren't using hardware that is almost identical to the gamecube.
Doubt that as there hardly is any dev out there that has a great deal of experience with the GC hardware. F5 and Capcom are probably the only 3rd party devs that really pushed the hardware, the rest just used crappy ports of ps2 engines.