Sony is too busy working on a far better alternative to a Wiimote like controller.
http://www.gamespy.com/articles/584/584744p1.html
http://www.gamespy.com/articles/584/584744p1.html
1) The GC was too, didnt help a thing.
3) No it isnt. 3rd party games are still 60 euro's, just like x360 games. Though first party indeed is cheaper.
4) Yes and no. Some are, some arnt. If you look at quality, there still are alot more SP games than ''group'' games.
5) Also not true. Some are, but plenty arnt. Sony also has plenty family friendly games, its just that nintendo gets more related with those games but its not like they have that many.
So what do you think is the reason its fun and the whole family can play?
Thats like saying you dont like the x360 and ps3 either because playing a racing game doesnt come close to when you drive on a track in real life. Or how fake those war games are because its not even close to what a shoot out feels like in real life. Obviously its a moot point, all do a decent job at mimicking what happens in real life, ofcourse you cant mimick the real thing, thats why its called a game.
Microsoft and Sony will not pass this up. Sony has eye-toy to expand on, and Microsoft will surely come up with something next gen. The dual analog is mostly likely going to change.
Sony and Microsoft require selling software to make money. While I'm sure they might like to have the 55-65 demographic as well, they won't want to give up the hardcore gamers that actually make them money.
If they want to implement waggle, they better improve by an order of magnitude or so or they'll wind up losing that hardcore audience.
The only people I know that don't like the Wii controller are hardcore gamers on internet forums that complain about lack of accuracy or realism that no one else cares about. Even if the Wii doesn't maintain it's success, it has shown that with the right approach gaming could explode into a much much wider demographic.
Looking at Nintendo's financials, do you really think that's a valid argument?Sony and Microsoft require selling software to make money. While I'm sure they might like to have the 55-65 demographic as well, they won't want to give up the hardcore gamers that actually make them money.
The original game cube was released with a launch price of $199 on November 18th, 2001. At that time, the PS2 had been on the market for a year at $299. The PS2 dropped its price to $199 on May 14th, 2002. The Gamecube dropped its price to $149 on May 13th, 2002.
Trying to compare the difference between the PS3 ($599/$499) or Xbox 360 ($349/$279) and the Wii ($249) is a long shot at best.
At no point in it's entire lifespan has the Wii faced similar competition in price.
Just out of curiosity - you are aware of the sheer amount of effort that goes into making realistic controllers for racing games on the PS3 and X360 right? Racing wheels with stick shifts in the right place, rumble, and force feedback, ultra-realistic graphics for games like GT - do you really want to claim that this is all accidental?
People ARE striving to make racing games as close as you can get to the real life equivalent.
Even then, you missed the point. The controllers are said to be revolutionary because they are supposed to let you mimic real life motion. The problem with several of the games is that if you really do mimic real life motion it is not only uncomfortable but can be down right painful. In tennis, the speed you swing your arm is used to calculate the force the ball gets hit at. But the faster you swing your arm, the more likely you are strain your shoulder trying to stop it. You have to change the motion of your swing entirely to avoid that. So a control scheme based on trying to imitate motion is non-functional when you try to imitate motion.
Looking at Nintendo's financials, do you really think that's a valid argument?
the xb360 is nearly 2.5 years out, the ps3 is nearly 1.5 years, to jump in now is way to late. look at the xb360 HD-dvd perpherial it was only picked up by something like less than %5 of the xb360 users. contrast this with the wii, 20 million users today + rapidly growing, all with a wii-mote.Anyway the reason that MS and sony didnt build one (well, sony actually tried to do as always to nick something from others even before they got it out but sixaxis kinda failed) is because pheripals usually fail. Why is the wii remote a succes? because its standard so ''full'' games get designed around it (well, atleast thats the idea) and therefor make good use of it. If its a addon devs wont know if you've got it so they wont be investing 20+million in making a game they dont even know you can controll. So you end up with eyetoy like stuff.
Why is it that this type of Ad Hominem attack is the most used to defend the Wii's control scheme - especially when all of us are basing our opinions on our own anecdotal evidence?
You can review my anecdotal evidence as a counter to yours. Most people I know end up disliking the control scheme - even if they still think games are fun. They quickly find that the lack of "accuracy and realism" becomes a hindrance rather than a help. Even if you want to claim that this position is a minority, you cannot care that no one else cares about something if examples exist.
What people I know do like about the console is simple. It is easy to learn to play. It is easy to play with other people. There are lots of games to play with other people. It is inexpensive. It has plenty of family friendly games. You could replace the controller with a set of frying pans and if it maintained those qualities they would enjoy it just as much.
While it is popular to attack "hard core" gamers, it does not actually make an argument. It is far more useful to try and separate out what people do and do not like rather than to try and stereotype everyone who doesn't like something.
t's not that "hardcore" gamers are wrong, they just have different interests/requirements in their games. Hardcore gamers typically want extreme realism, sophistication and simulation.
On the other hand, I pointed out that EVERYONE I know - including my friends and family who only play video games now and again - ended up disliking the Wii controller. They love the games most of the time, but after a short while tire of the control scheme. Scott continues to claim that is the "hardcore" gamer reference. No offense, but if these people are hard core, so is anyone who plays Solitaire.
I tend to think Readykilowatt is probably closer to the truth. I will buy and play any game that comes out that I can afford - regardless of system, controller, genre, ect. I just love console and computer games of all types. I am as equally likely to say that the triggers on the PS3 controller were poorly implemented as I am to say the Wii controllers are poorly implemented. It is all a wash to me. On the other hand for Scott to just dismiss the opinions of my friends and family because they are "hardcore" gamers is a bit silly.
The problem here is that people are trying to assign the notion that the Wii's control method is not well implemented to "hardcore" gamers. That isn't the case. I have heard the same thing from every type of gamer. As I have stated, in my experience my more casual family members are far more critical of the controllers than I am. If you wanted to argue something, it should be relative percentages. Even then, there are no firm numbers either way.
That is why I didn't bother to reply to Scott earlier. Being so willing to dismiss any argument against the controllers because "only hardcore gamers think that" leaves little point in discussing it. I'll continue to play every game that comes out and point at flaws in the control system. My more casual family will continue to pick up games that cater to group and family play regardless of flaws in the control system, and the world will continue to spin on its axis. There is little point in arguing the matter.