That is exactly my problem with it. I thought the whole point of this tech was to bring real world motions and translate them to something on screen. Instead it's just another crude abstraction. Just like using analog sticks. Or a mouse etc. Not that it doesn't have potential. Just the Wii's implementation of it is quite crude.
I disagree. The motion sensors do translate your montion into the game (even though not every games shows it, it is possible). But the shooters all use the pointer, which is just that. A pointer. Its not made to be 1:1. You watch at your crosshair on the screen and move the wiimote accordenly. I personally dont have a problem with it, I think its great. I dont really see why i'd want to have the pointer 1:1 as it would be very uncomfortable that way.
I'm actually quite disapointed by the accuracy of the Wiimote. It actually makes me think that the reason Nintendo didn't go HD this generation was not because it would have made their device too much more expensive, but because accuracy (or inaccuracy) issues would have become even more blown up when used at a higher resolution.
I dont see how that would be the case. Its not like having a higher resoltion means everything will get smaller. It wont. HD fps games in size still look the same as always. But I do agree with you that its not as accurate as it could be, you do notice that very small movements just dont work. But every control scheme has its downsides, its just a matter of adjusting your gamedesign to it and if you do that I dont think its so much of a problem.
The Wiimote isn't worth copying IMO. It's very limited.
How do you mean that? It does just about everything a normal controller does and than some. Its just not the perfect solution for some genres (like fighters) but other genres could benefit from the controller. But saying its limited? I dont see how anyone could say that, certainly not if you ever played with it.
I don't think the Wii's success is based on its controllers at all. If I had to name the top 5 reasons I think the Wii is successful they would be listed like this:
1) It is inexpensive
2) It is inexpensive (yes, this is enough to count as 2)
3) Its software is inexpensive
4) Games are group oriented instead of "gamer" oriented
5) Games are family friendly - striving more for fun than for realism
1) The GC was too, didnt help a thing.
2) See above
3) No it isnt. 3rd party games are still 60 euro's, just like x360 games. Though first party indeed is cheaper.
4) Yes and no. Some are, some arnt. If you look at quality, there still are alot more SP games than ''group'' games.
5) Also not true. Some are, but plenty arnt. Sony also has plenty family friendly games, its just that nintendo gets more related with those games but its not like they have that many.
I really don't think it is the controller driving sales. Instead, people hear from their friends that it is fun, inexpensive, and something the whole family can play and they go grab one.
So what do you think is the reason its fun and the whole family can play?
My largest complaint with them is the lack of any force feedback. I cannot stand the tennis or bowling games because I like to do both in real life.
Thats like saying you dont like the x360 and ps3 either because playing a racing game doesnt come close to when you drive on a track in real life. Or how fake those war games are because its not even close to what a shoot out feels like in real life. Obviously its a moot point, all do a decent job at mimicking what happens in real life, ofcourse you cant mimick the real thing, thats why its called a game.
Also dont forget that alot of the inaccuracy and things like that are down to the software side and not so much because the hardware cant do better.