gross generalization follows
or ps1->ps2->ps3. even the worse games of a generation look on par with best of the previous generation.
the best from previous generation prolly would have the best programmers + artists
the worse of the current would have the worst programmers + artists
yet they look roughly equal
right, except, even if you assume this is true, they weren't discussing the technology of different hardware generations at all. They were discussing software technologies, mostly on the same platform; i.e., why does GT look so much better than other PS2 racers, and almost as good as RSC for xbox, which in turn looks better than all the other xbox racers.
Also, wrt "tunnel racers", i have to agree with repi, but not to the same extent. I can certainly stand tunnel racers -- some of them are the best racers, and of course even a game like RSC2 has its roots in "tunneling", just a bit less so -- but all things being equal, of course I'd prefer wide open environs or even just the ability to randomly and severely crash off the track, and have the camera follow a piece of my brain matter (or other parts) over to the far side of the course.
That said, if I had worked most of my life to perfect a more dynamic racing environment, and stared at my own game and those of my competitors for years, I'm sure I'd be more of a hardliner on the subject like repi (or countless other devs who are passionate about their game design philosophies).
wrt GT4, i know this is off topic, but I just wish more people would faithfully steal their
gameplay -- especially on the PC market. A proper modding-&-racing GT game with plenty of mod tools would easily be my favorite PC game ever.