ihamoitc2005
Veteran
Tunnel Racer
Thank you for this great post my friend. What is a "tunnel racer"?
Well thank you dear sirs about the comments about RSC2, glad people still remember it and like it I was the main rendering/engine programmer on it.
I did a blog post 1.5 years ago with a few 720p 4xAA screenshots of RSC2 just as a tease of what might have been, at a minimum level, if we did a RSC3 for the 360. They can be found here http://repi.blogspot.com/2005/05/rallisport-challenge-3.html, nothing super-special but might be of interest. If we would do a new racing game for next-gen it would (of course) widely out do those screenshots, especially now when we've had lots of time to develop on the 360 and build tech.
We had a very different art direction than GT4. They aimed for a pure photorealism look and had to make it very static while we aimed more at a playful dynamic environment full of effects. Think we both did quite well.
From a gameplay point-of view tough I can not stand tunnel racers such as GT4
Thank you for this great post my friend. What is a "tunnel racer"?