He said 'driver model'.
DX10's biggest feature is not an actual graphics feature, but the fact that the complete 'stack' has been revised top to bottom to solve the problem of calling overhead that plagued DX9 and earlier versions (due to limitations of the legacy driver model).
You could add (most of) the DX10 graphics features to XP, but then you'd get something like DX9.0c or DX9.1 or such.
The actual driver model cannot be backported to XP, and it's not exactly a good idea to change the driver model on an OS with some kind of patch. Who knows what kind of compatibility problems you'll introduce.
So yes, the graphics features of DX10 could obviously be implemented on XP, but no, DX10 as we know it (the complete DX10, including the whole driver model and everything) would require modifications at kernel level, which is too risky, and not worth the investment.
I think people should just get over it.