Another way to look at this comparison of flops is to look at integer add latencies on the Pentium 4 vs. the Athlon 64. The Pentium 4 has two double pumped ALUs, each capable of performing two add operations per clock, that's a total of 4 add operations per clock; so we could say that a 3.8GHz Pentium 4 can perform 15.2 billion operations per second. The Athlon 64 has three ALUs each capable of executing an add every clock; so a 2.8GHz Athlon 64 can perform 8.4 billion operations per second. By this silly console marketing logic, the Pentium 4 would be almost twice as fast as the Athlon 64, and a multi-core Pentium 4 would be faster than a multi-core Athlon 64. Any AnandTech reader should know that's hardly the case. No code is composed entirely of add instructions, and even if it were, eventually the Pentium 4 and Athlon 64 will have to go out to main memory for data, and when they do, the Athlon 64 has a much lower latency access to memory than the P4. In the end, despite what these horribly concocted numbers may lead you to believe, they say absolutely nothing about performance. The exact same situation exists with the CPUs of the next-generation consoles; don't fall for it.