I don't know if this applies or not, but I picked my son up a cheap pair of 7.1 headphones for xmas to go along with his new PC build and since then he's actually removed his speakers and let me have them for a sound system downstairs since he just doesn't use them anymore.
He says the locational sound is so much better, and the details blow him away. I've never really been a fan/believed in multi-speaker headphone setups, but my son now swears by them and I know him well enough to know he's pickier than even I am when it comes to sound in gaming. (Not audio like music though, it's weird. I'm pickier and have the better ear there.)
I'm not sure if normal headphones do the same thing or what, I never game with them or my volume very loud anymore since I always have a half an ear on what is going on in the house, but thought it worth mentioning since he's become such a proponent of the headphones he got. LOL (They were pretty cheap too, but sort of ugly...glowy LEDs on 'em)
I used the
Roccat Kave 5.1 together with a Creative USB X-Fi 5.1 for about 4 or 5 years, until a couple of weeks ago when they broke from wear. I bought a Logitech G933 to replace them, which is a wireless stereo headset whose software suite comes with DTS Headphone X fake surround.
Let me be clear: in terms of sound location in the horizontal plane, multi-driver headphones are untouchable.
Yes, DTS Headphone X or Dolby Headphone (fake 7.1 to stereo) do a rather good job at giving the right "hint" for direction. But it can't shake away the feeling that it's a fake hint, and that takes away a bit of immersion.
My Kaves with 2 drivers-per-ear presented an uncanny feeling of horizontal direction and the "phantom center" was so damn accurate I could swear I had a speaker glued to my forehead.
There are two problems with multi-driver headphones, though. The first is that they'll be useless when you have a game that offers good HRTF sound (check out the
new HRTF mode in CS: Go), and although horizontal direction with HRTF is still not as good, you do get vertical direction with that. Sure, you can just find a way to output the same signal to all drivers into each ear, but they'll be reaching your inner ear at different times through different "biological filters" (outer ear) so the result is just bad.
The other problem is that since they're trying to fit more than one driver into a single earcup, the driver needs to be small, and each driver's circuitry/magnets also needs to be more compact. And since the drivers are probably the most expensive components in the whole headset, they're putting cheap drivers in there so the cost doesn't balloon too much.
So the drivers are small and cheap, which means the sound won't be great, mainly in the bass department and that takes away immersion too.
So on one hand you get the best possible sense of horizontal direction. On the other you get overall low quality sound and incompatibility with HRTF sound solutions with vertical direction, which will probably get a boost due to VR during the next few years.
This time I preferred having a headset with good overall sound stage and good bass for explosions and the like. Also, the sheer convenience of not having to pass a humongous amount of cables through my desk from head to soundcard and from soundcard to PC is a big plus. I'm getting too lazy not to get a wireless headset. In older games without dedicated HRTF/BRTF sound for headphones, I will miss the top notch sound location the Kaves gave me, though.