inferior it was to A3D.considering how substantially inferior it is to A3D.
In my opinion Microsoft and Creative Labs killed PC audio.
Did Half-Life + A3D 2.0 + Vortex2 soundcard running on Win98 offer better positional audio through headphones in 1999 than what is available in modern games?
yes and no. a3d 2.0 is fantastic and superior to a lot of modern games, but if the game supports eax 5.0 (very rare) i'd say noDid Half-Life + A3D 2.0 + Vortex2 soundcard running on Win98 offer better positional audio through headphones in 1999 than what is available in modern games?
Well, I'm a PC person but not a gamer anymore, so I wasn't aware of what is happening on consoles.Do you mean to include the HRTF and Dolby Atmos support MS is introducing on the Xbox One? That will likely make its way to the latest Windows 10 Creators Update and future games.
Sorry not very accurate wording. No support as in lacking driver updates or fixes. I had issues with insanely loud screeching occasionally, problems with media player cpu usage, and occasional game oroblems.What do you mean no support for windows 10 ?
I just think onboard sound just became more than good enough to make buying a separate sound card kind of an indulgence rather than a necessity.
That was a funny incident indeed. Creative Labs filed a patent for technique known as "Carmack's Reverse" and tried to make id-Software pay for it. id-Software has been quite influential regarding to graphics APIs as well. They were a big force in making OpenGL viable in gaming. IHVs introduced special OpenGL gaming drivers just for Quake. Their engine was used in Half Life and Team Fortress and many other influential games, pushing OpenGL forward. Now id-Software is again pushing Vulkan heavily. Doom is the first high profile AAA game using Vulkan. id-Software clearly dislikes closed software APIs. id-Software could have been a key enabler for Creative's future tech, but Creative tried to push them to wrong direction using the worst possible means.Creative Labs effectively killed EAX with version 3.0, as Davros pointed out. Once it became proprietary and required hefty licensing fees to use (only one other sound card maker licensed EAX 3.0, IIRC) on other hardware, it was basically dead in the water. Then they shot themselves in the foot with the whole incident involving trying to force iD Software to use it in a game, and having that blow up in their face.
Non-signed non-native drivers for w10 are loaded in a wrapper and cause high cpu load.theres unofficial xfi drivers right?