Semantics, the true love of every B3D poster
That must be it!
I really wasn't arguing that "every game pushes the limit of the hardware" - I was more arguing that pushing the limit is something that is very hard to rate. Certainly not any benchmark to rate the most visually impressive game, but also not the best way to meassure the most impressive achievement. The entire point started when Gran Turismo 4 was brought into the equation that apparently didn't seem to be pushing the hardware on the Performance Analyzer. How efficient a game can utilize the hardware isn't only dependant on the developers talent, effort and budget - it's also dependant on the art-direction of the game and if it actually suits the nature of the hardware. Try doing bump mapping on the PS2 for one or a game that emphasizes on lots of detail textures and low geometry and see efficiency go down - or do a game that goes crazy on framebuffer effects, lots of geometry etc...