On the PS2, Black. The first time through the forest at Treneska was surreal for me.
For every consoles you've tried which game or tech demo do you think pushed the hardware to the limit?
Thanx for your opinion. I think that my pov on "pushing to the limit" mean: "looking better being more efficiant" and the second point delete the third.All games push the hardware to the limit - just that some do it while getting better results than others, either by looking a.) simply better because of art, b.) being technically more advanced by being more efficiant etc or c.) pushing to the limit while doing nothing in particular impressive.
The answer really isn't an easy one. As one of the most impressive achievements, I would possibly rate the Jak series (part 2 & 3). Even if the Gran Turismo isn't as polygon pushing as other games, it's an impressive achievement in itself with the amount of physics being pushed, the texturing detail (better than most games), large levels and drawing distance and the 60 fps framerate. It's probably also easier to write a game to the distinct advantages of the PS2 hardware (okay texturing, lots of geometry) rather than the exact opposite that Polyphony achieved with the Gran Turismo series.
I would also note ZOE2 / Metal Gear Solid engine as a very impressive achievement. Especially MGS3 has some amazing visuals going on together with the huge amount of freedom that the engine allows.
Thanx for your opinion. I think that my pov on "pushing to the limit" mean: "looking better being more efficiant" and the second point delete the third.
Hmm.... fun thread. =)
SNES - Yoshi's Island
NES - Batman 2
Gameboy Color - Shante
PS1 - Wipeout 3
PS2 - SOTC or GT4
Genesis - Dynamite Headdy ??
Saturn - VF2 ?
No worries. After spending some more time thinking about this, I've come to the conclusion that even test results by the Performance Analyzer can only tell you so much about how impressive an achievement is.
Some games just work better on a particular system than others - which probably is why a game like ZOE2 is one that is unrivaled on the other competing platforms. It's a game that just works well on the PS2's streamlined architecture: Insane amounts of geometry/effects (burns lots of fillrate) and rather simplistic texturing (which happens to work because the game is cell-shaded and tries to mimick an anime rather than realism). Given this, is ZOE2 more impressive then i.e. another game that tried to fight around the shortcomings of the PS2 hardware to achieve better textures for their more realism aimed art-direction?
The more you move away from what the hardware is good at, the less efficiant the results will be as a result - which from my point of view is the most likely reason why a game like Gran Turismo ends up being less efficient as measured by the Performance Analyzer than other games.
I have to agree. Either that or the Jak series. But i do put my money on SOTC, the amount of different effects running on PS2, when everyone else thought they couldn't be done at all, is quite amazing. Things like Fur, DOF, motion blur, HDR (ok it's "fake" but still) and the amount of particles, size of colossi, draw distance, all running in progressive scan... the game is absolutely out of this world. And this all on little old PS2!!
Jak, well we all know why the Jak series pushed PS2. Really quite amazing too.
I've seen some videos about that and it's really amazing... but how is possible for a 294 Mhz CPU and a GPU with 4Mb Vram?
You haven't played it??? Shame on you!
I've too many console and pc stuff... I don't have the PS2..
All games push the hardware to the limit - just that some do it while getting better results than others, either by looking a.) simply better because of art, b.) being technically more advanced by being more efficiant etc or c.) pushing to the limit while doing nothing in particular impressive.
I don't think all games push the "limites" of the hardware. e.g. There are current games that do not utilize multiple CPU cores simply due to development time limitations. Yet the hardware sits there, unutilized, not due to a limitation of the hardware but due to $. In such cases they obviously have not pushed the limites of the hardware itself--just the budget These games are design / programmer / resource limited, but not hardware limited. Also, if a game is capped at 60fps, but the hardware can render it at 300fps, the hardware isn't being pushed. And this does happen. XBLA and the BK games are examples of such.
Agreed.
Which is why i said that GT4 does not push the hardware. The thread is not about "which game looks best". It's about pushing the hardware, and GT3 and GT4 are all about the art. They look as amazing as they do because Polyphony Digital know how to make things look good, not because the hardware is "being pushed".
I don't think all games push the "limites" of the hardware. e.g. There are current games that do not utilize multiple CPU cores simply due to development time limitations. Yet the hardware sits there, unutilized, not due to a limitation of the hardware but due to $. In such cases they obviously have not pushed the limites of the hardware itself--just the budget These games are design / programmer / resource limited, but not hardware limited.
Also, if a game is capped at 60fps, but the hardware can render it at 300fps, the hardware isn't being pushed. And this does happen. XBLA and the BK games are examples of such.
To have each and every unit of a console operating under maximum load constantly without slowdown is probably an impossibility.