I don't get it. The NDS has sold like gangbusters, and the well-made games on the console sell well. But almost all of the 3rd-party games are utter crap. For instance, how hard can it be to make a decent Worms title on the system? Is it really that hard to make a casino game? I'd expect 3rd parties to be all over the DS, but we haven't seen so much as a decent platformer from them in the last 6 months. I can only think of a few explanations:
1. It's painful to develop on the DS for some reason (terrible tools?). Working on a DS project is like going to the dentist, so it's best to get it over with quickly. It's way more fun to work on a PSP title, so the sooner you can get back on that project, the better.
2. 3rd parties think that having a touch screen absolves them of the principles of good game design and interface. See Tao's Adventure for details.
3. Publishers are pretty sure that DS owners will buy any old crap, so they make titles like Elf Bowling or release them before they're done, like ATV Quad Frenzy.
1. It's painful to develop on the DS for some reason (terrible tools?). Working on a DS project is like going to the dentist, so it's best to get it over with quickly. It's way more fun to work on a PSP title, so the sooner you can get back on that project, the better.
2. 3rd parties think that having a touch screen absolves them of the principles of good game design and interface. See Tao's Adventure for details.
3. Publishers are pretty sure that DS owners will buy any old crap, so they make titles like Elf Bowling or release them before they're done, like ATV Quad Frenzy.