We don't use quantum electrodynamics to design a skyscaper, and there is no reason why we need to go down to the lowest levels of physics to achieve something macroscopically convincing.
PC-Engine said:...but skyscapers (sic) don't animate and aren't organic so it only needs to appear real. A CGI character will animate very real if the physiology and physics of the human body is modeled accurately. Hand animation can only go so far. Of course there's motion capture, but that's all scripted and there's no physics involved which makes collisions with objects just another scripted event ie a CGI character that gets hit by a moving car.
Vince said:PC-Engine said:...but skyscapers (sic) don't animate and aren't organic so it only needs to appear real. A CGI character will animate very real if the physiology and physics of the human body is modeled accurately. Hand animation can only go so far. Of course there's motion capture, but that's all scripted and there's no physics involved which makes collisions with objects just another scripted event ie a CGI character that gets hit by a moving car.
What he's saying is that to present an image that a human consciousness would percieve as "real" (eg. reality as based on 'every-day' perceptions, occurances and happenings that can be compered to) you don't need to simulate the world down to a fundimental level (eg. QED, M-Theory, etc) to get results that are macroscopically correct and based on simpler classical mechanics. In essence, you can 'cull' a tremendous amount of information and calculation that is present at very low levels in the "real world" while still yeilding results that are accurate to what we experience as a person.
Seems your guess may hold water for a few B3D forum members !.My guess is only that it will be done in our lifetimes.
Lets modify the question, and constrain the environment to a average living room with doors locked.DeanoC said:Without a context of what you looking at, asking when reality will be achieved/beaten is difficult.
It's our conscious willingness to be temporarily deceived--
no_way said:Lets modify the question, and constrain the environment to a average living room with doors locked.DeanoC said:Without a context of what you looking at, asking when reality will be achieved/beaten is difficult.
The room contains TV, but no broadband. As follows from popular theorem, simulating entire internet would require too many simulated monkeys at typewriters.
So how long before you cant distinguish a operator-held video camera feed from realtime-rendered CG ?
I'd say, about five years. That is, without simulating humans. Simulating humans depends a lot on intelligence of the individual being simulated
bertroid said:Interesting topic. Since we're limiting our perception of "reality" to our visual sense, I see real-time imaging approaching "reality" coming in a few years. It will have to be reality as seen through a window as the image will be limited to the edges of the display and not our peripheral vision. It will also be highly dependent on how the content was created in the first place.
I think the real problem here will not be whether technology can fool our eyes, but rather, will it be practical for content makers (game developers, etc.) to create content up to the level of technology in a cost-effective and timely manner...enough to make money at it.
When will Lord of the Rings or Matrix-style productions be required to make a video game "real-looking"? I don't know, but I'm seeing a time coming soon where content production methods will have to change radically to keep costs down and believability high.
The "reality" of the image may not always remain limited by the rendering tech.
PC-Engine said:bertroid said:Interesting topic. Since we're limiting our perception of "reality" to our visual sense, I see real-time imaging approaching "reality" coming in a few years. It will have to be reality as seen through a window as the image will be limited to the edges of the display and not our peripheral vision. It will also be highly dependent on how the content was created in the first place.
I think the real problem here will not be whether technology can fool our eyes, but rather, will it be practical for content makers (game developers, etc.) to create content up to the level of technology in a cost-effective and timely manner...enough to make money at it.
When will Lord of the Rings or Matrix-style productions be required to make a video game "real-looking"? I don't know, but I'm seeing a time coming soon where content production methods will have to change radically to keep costs down and believability high.
The "reality" of the image may not always remain limited by the rendering tech.
Awesome post!!! Welcome to the board