I agree with that, but I think what the OP wanted to ask is "when will we exceed what we can perceive?"bloodbob said:to render reality will need a device no smaller then the reality you are going to render.
Ostsol said:I honestly do not think it possible for real-time rendering to surpass cinematic CG rendering in terms of quality. After all, cinematic CG rendering looks the way it does as a result of a balance between render time and quality. As processors (CPUs and GPUs) become more powerful the quality of cinematic CG will also be able to increase without a similar increase in render time. It will use the capabilities of real-time rendering and go a step further, a step that would be impractical for real-time rendering. As such, real-time rendering can only seek to catch up to cinematic CG -- and that will only happen when cinematic CG cannot get any better.
EDIT: Oops! You meant the real-time rendering of the future will surpass the offline rendering of the present. Nevermind, then. . .
i can forsee a time fairly soon when the problem is with the display device...
Monitors havent advanced much in the past 10-15 years...
Funny you should say that... I attended two lectures while at Siggraph/Graphics Hardware that said pretty much the opposite...surfhurleydude said:i can forsee a time fairly soon when the problem is with the display device...
Monitors havent advanced much in the past 10-15 years...
Not true at all. A Monitor capable of displaying upwards of 1920x1080 (is that the res?) definitely can produce an image that looks "real" enough.
SvP said:I think the next big problem is character animation, not rendering by itself.
Um, im gonna have to say, wrong, for a couple of reasons.surfhurleydude said:Not true at all. A Monitor capable of displaying upwards of 1920x1080 (is that the res?) definitely can produce an image that looks "real" enough.
bloodbob said:to render reality will need a device no smaller then the reality you are going to render
In principle, the solution to the animation probem is obvious: better and finer-grained physics and modeling of physical characteristics, better incorporation of physiology, etc.