Aren't you looking at this just a little bit overly pesimistic? You're basically suggesting they will throw out a programming paradigm shift along with leaving it completely barebones in every way just to make sure it's harder to use?It will be a huge learning curve, for which they really dont need a fully accurate emulator soon.
MfA said:Middleware solutions are nice, but someone still has to actually develop those too.
Pana, what is SOE, and what experience have they gained about it?DX9 through SOE
Personally I am still in wait and see mode on this one - I'm not convinced either way just yet.Perhaps not but I'm sure we can agree that the PS3 will be several times more complex.
Ehhm, I think some of you are grossly overestimating R59k, or have a selective memory about early titles. Even the launch titles were easily at least doubling average DC game polycounts, and R59k alone would be lucky to double good PSOne polycounts, if that...I mean with early PS2 games you might've been able to get away with just using the CPU
I think the question here would be, what do you call "cpu" in PS3, if the said patent closely reflects the actual hw. And moreover refer back to what I said about "idiots" and managing of those cores on graphics side of things.but if they do the same with the PS3 it's gonna look like crap compared to pretty much anything else out at the time (be it Xbox 2, Cube 2 or your average PC).
DeanoC said:IIRC the only 1st gen title that didn't use VU code was Tekken3 Team Tag (Sony used to mentioned it as an example of how much better things would look IF you used them).
Fafalada, I think your being a little harsh on the R5900 (without VU's), I'd say roughly comparible to the DC's SH4. The Sega SH4 had the nice dotproduct instructions but the R5900 was clocked a 1/3rd faster. DC and PS2 CPU (without VU's) are roughly equivilent if you ask me (I worked on both a few years ago).
london-boy said:DeanoC said:IIRC the only 1st gen title that didn't use VU code was Tekken3 Team Tag (Sony used to mentioned it as an example of how much better things would look IF you used them).
Fafalada, I think your being a little harsh on the R5900 (without VU's), I'd say roughly comparible to the DC's SH4. The Sega SH4 had the nice dotproduct instructions but the R5900 was clocked a 1/3rd faster. DC and PS2 CPU (without VU's) are roughly equivilent if you ask me (I worked on both a few years ago).
weird, because i thought that u pretty much have to use at least VU1 if u want to show something on screen.... of course using it properly is another matter altogether...
and also makes me wonder why Tekken4 (apart from the very pretty backgrounds) isn't that much better than Tekken Tag... actually if you ask me, i thought the characters had more polys in Tekken Tag... i mean, even though TekkenTag had static backgrounds, they were still made of polygons, and a lot of them if you ask me. but to be honest i haven't played Tekken4 that much (however i spent over 200 hours on tekkenTag) so i might very well be mistaken here...
oh, and i haven't bought Tekken4 cause i chose VF4 at the time and now i'm waiting for VF4EVO and Soul Calibur 2.
maskrider said:london-boy said:DeanoC said:IIRC the only 1st gen title that didn't use VU code was Tekken3 Team Tag (Sony used to mentioned it as an example of how much better things would look IF you used them).
Fafalada, I think your being a little harsh on the R5900 (without VU's), I'd say roughly comparible to the DC's SH4. The Sega SH4 had the nice dotproduct instructions but the R5900 was clocked a 1/3rd faster. DC and PS2 CPU (without VU's) are roughly equivilent if you ask me (I worked on both a few years ago).
weird, because i thought that u pretty much have to use at least VU1 if u want to show something on screen.... of course using it properly is another matter altogether...
and also makes me wonder why Tekken4 (apart from the very pretty backgrounds) isn't that much better than Tekken Tag... actually if you ask me, i thought the characters had more polys in Tekken Tag... i mean, even though TekkenTag had static backgrounds, they were still made of polygons, and a lot of them if you ask me. but to be honest i haven't played Tekken4 that much (however i spent over 200 hours on tekkenTag) so i might very well be mistaken here...
oh, and i haven't bought Tekken4 cause i chose VF4 at the time and now i'm waiting for VF4EVO and Soul Calibur 2.
VF4 EVO is available but the supposed 480p mode was not there. Don't know when they cut that out. I didn't take out the old one (VF4) to compare, I didn't notice significant difference in game.
May be I will notice something later on after playing more, but I am concentrating on Dynasty Warrior 4 and FF X-2 at the moment.
May be I will notice something later on after playing more, but I am concentrating on Dynasty Warrior 4 and FF X-2 at the moment.
Phil said:May be I will notice something later on after playing more, but I am concentrating on Dynasty Warrior 4 and FF X-2 at the moment.
yeah yeah, RUB IT IN alright.. He, enjoy it. I really can't wait for FF X-2 to come out overhere...
BTW; VF4 Evo.. how's the flickering? Any improvements there? The horrendous flickering was the reason why I never bought the first part.
LondonBoy,
Yep, you are correct, Tekken 4's characters have less polygons - although textures should be well improved and much more going on. Personally, I also prefered TTT by the graphics though...
Phil said:May be I will notice something later on after playing more, but I am concentrating on Dynasty Warrior 4 and FF X-2 at the moment.
yeah yeah, RUB IT IN alright.. He, enjoy it. I really can't wait for FF X-2 to come out overhere...
BTW; VF4 Evo.. how's the flickering? Any improvements there? The horrendous flickering was the reason why I never bought the first part.
LondonBoy,
Yep, you are correct, Tekken 4's characters have less polygons - although textures should be well improved and much more going on. Personally, I also prefered TTT by the graphics though...
maskrider said:Phil said:May be I will notice something later on after playing more, but I am concentrating on Dynasty Warrior 4 and FF X-2 at the moment.
yeah yeah, RUB IT IN alright.. He, enjoy it. I really can't wait for FF X-2 to come out overhere...
BTW; VF4 Evo.. how's the flickering? Any improvements there? The horrendous flickering was the reason why I never bought the first part.
LondonBoy,
Yep, you are correct, Tekken 4's characters have less polygons - although textures should be well improved and much more going on. Personally, I also prefered TTT by the graphics though...
I didn't notice much flickering even in the first one, I use a pretty decent video scaler (not available in the market at the moment) with a monitor for video and games, haven't connected the PS2 to TVs for such a long time.
london-boy said:weird, because i thought that u pretty much have to use at least VU1 if u want to show something on screen.... of course using it properly is another matter altogether...
DeanoC said:london-boy said:weird, because i thought that u pretty much have to use at least VU1 if u want to show something on screen.... of course using it properly is another matter altogether...
There is a link between R5900 and GS (IIRC Path 3? Haven't used a PS2 dev kit for a while...). Nobody every used it when you had VU1 but its possible that alot of TTT was developed before VU1 actually worked.
The thing about release titles is most of the production is done with non-production hardware (if your lucky to get hardware ). I've been told by a few devs who did a PS2 release title that there were ALOT of bugs in the VU hardware in the pre-production phase of PS2, so they didn't use it that much hence the massive increase in quality of post-release titles.