TheChefO said:
You're putting words in my mouth -
I haven't. I have taken your unclear comments and very clearly asked if I was correctly assessing your position. Therefore, giving you an opportunity to either respond accordingly or correct the record.
The POINT is when working with anything the more time you put into something the better it can be.
Categorically untrue.
But everything has a point of diminishing returns.
Another statement that isn't quite true, and more to the point of this thread is whether or not visuals have reached that point. Some of us are obviously saying no, while you appear to take the opposite position.
Actually, you are trying to take a position that isn't really one of the choices. You want visuals to improve but want other improvements as well.
Great. We all want everything to be better. Re-read the thread title. This is specifically a focus on the utility of continuing to improve visuals, whether such improvement is noticable or worth the investment.
If your answer is that the visuals need to increase as well as improvements in AI, physics, and every other aspect of the game then you, myself, and Mck are in agreement. As opposed to others who believe it is pointless to continue to attempt to increase the visuals of the game because that time/effort/resource should be spent on improving the other aspects
at the expense of continuing to improve visual quality.
While I realize this is not how the budget works and the graphics/programers would typically not be the ones coding the AI, the concept is still the same for increasing the relative effort on AI in comparison to graphics in future budgets in squeezing something in that would not be noticed 99% of the time on something that is noticed 99% of the time.
How do you know improvement in AI would be noticed 99% of the time? Just because the AI is 'smarter' doesn't mean it will appear any different or better to the consumer than a 'dumber' AI that is just heavily scripted. On the other hand, every single consumer will be able to notice the reflection in the helmet when they look in a mirror/lake/whatever.
I don't understand your example at all. My position is simple. That we are no where close to the point where 'looks are no longer enough', because 1) we still lack things like accurate reflections (or because creating those things take so much time and money that the necessary resource drain reflects a poor grasp of how to implement those features. Which means we need developers to continue to work on those things until they are second nature and in every game without added expense) and 2) because physics and interactive environments are necessarily aspects of 'looks' and games are most certainly lacking those things currently.
Could games also use improved AI? Of course. But I don't understand those who take the position that visuals have already reached a point of diminishing returns so that budget should be 'locked' and any further funds should be spent on AI or some other aspect.
I'm under the belief that the average consumer, and the hardcore consumer, will notice and appreciate interactive environments and realistic physics.. both of which are
visual enhancements far more than 'smarter' AI. (if gamers even want smarter AI to begin with... which is also an issue up for debate.)