FFX practically wrote the book on stupid chores in video games. In addition to dodging lightning bolts:
- you had to "race" a chocobo while getting bombarded with birds and blitzballs (for Tidus' weapon I believe). You pretty much have to make a perfect run in order to get the time required. It's about as fun as it sounds.
- you had to play Blitzball to get Wakka's weapon. Blitzball involved no reflexes whatsoever, it was all about hiring the best players and that's it.
- you had to catch butterflies. This involved touching all the blue ones and avoiding the red ones within a time limit. It basically amounts to finding the one correct path after trying over and over.
Aside from FFX. . . Xenosaga 2's 4-minute battles were all work and no fun. It was cool how the battles were all about breaking your enemies defenses and coordinating your characters' attacks, however, the way it was implemented was horrible. You're basically forced to use one strategy for every single enemy in the game, from the level 1 slimes all the way to the final boss: build everybody's combo gauge up to the max while your enemies beat the crap out of you, break your enemy's defense, then combo the ever-loving juices out of them. Repeat until everybody's dead. Magic, special abilities, and the unison attacks are all worthless. Every time you bump into some random enemy you have to do the same ~4-minute chore again. (4 minutes is no exaggeration. . . there's a timer that shows you how long your battle took.) It was especially frustrating when you walk into a room and immediately realize "it's going to take me about 15 minutes to get to the exit. . . here I go".
Oblivion is another game filled with chores. Oblivion was supposed to be revolutionary, but you ended up doing the same stupid shit you do in every other RPG. I guess it's a bad sign when the game starts out with an escort mission and then immediately gives you a FedEx mission. There are fetch quests everywhere. Instead of having only a few generic caves like some RPGs. . . Oblivion has 16 square miles of terrain that's just littered with generic, identical caves and/or ruins. Oh brave new world!
Also, the whole level-up system was one big chore. Any sane person would choose the 7 skills they plan to use the most as their main ones. However, this would severely handicap you in Oblivion. Instead, you have to pay close attention and level up your minor skills first, preferably setting a bunch of worthless skills as your main ones. Failure to do so results in a worthless character by the time you reach level 10 or so. Oblivion was supposed to let you play the way you want to, with your skills leveling up as you use them and your character developing accordingly. The way it's implemented, though, it punishes you for playing the way you want, and rewards you for carefully planning which skills you level up in-between each character level.