What's the worst chores games have ever inflicted on you?

Shifty Geezer

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Games are all suppoed to be about fun, right? But all too often, some designer throws in an incredibly dull/tiresome/frustrating task that makes you wonder if they are either crazy for thinking people could ever enjoy doing it, or bitter, twisted people wanting to make our lives a misery. I've just experienced another of these situations and thought it worth a thread, to list these evils and try to fathom why they happen.

In Final Fantasy X, to get the Celestial Weapon for Lulu, you need to dodge Lightning bolts in the plain of thunder. Bolts happen every few seconds or so if you stand still, much more rarely if you move around. They're preceeded with a screen flash and you dodge them by pressing X. Some bright spark decided gamers would enjoy getting the Celestia weapon by dodging a number of these consecutively. They decided 200 bolts was the optimum number. That's like 10 to 15 minutes, standing on the spot pressing the X button after a flash. You can't save your progress part way through. If you fail just once, you have to start from scratch. I found an ideal position where the bolts were regular, happening in twos, giving me time to blink while staring at the same screen for 15 minutes. And guess what? Yep, I got to 146...and *zap* all that effort down the drain (I put on a CD to pass the time). Who the hell thought that would be fun?! Why?! Why do they do this to us?!

So whether it RPGs where you need to slog away to level up to use a certain item, or RTS's where you totally outclass the enemy and there's no way you can lose, but you still have to spend two hours hunting down and killing every unit before they let you finish the level, or action games with next-to impossible missions where it takes 1000 attempts to get it right (Driver 2...), or puzzles so complex and repetive no-one can complete them before going insanes, what are your worst-chore experiences?
 
racing simulators in which the oil change and car wash routines have uninterruptable animation sequence. and you have to do them regularly if you want to keep your car in top shape. why, santa, why?!

ps: oh, my favourite: in tales of symphonia, if once you beat the game you start a new game carring over the monster diary (AKA monster manual) practiacally all monster types from it become 'a trivial kill' due to the carried-over number of kills from the previous run of the game, which results in 1 (one!) exp point per kill. really convenient for making levels :-? ..basically turns the game into a totally different genre..
 
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That reminds me of that (apparently unreleased) 3DO Penn and Teller game... it was essentially a bunch of mini games and one of them was a 14 hour car drive - in real time - from california to somewhere else. And your vehicle had its alignment slightly off (no hope for using some tape and a rubberband or anything like that) -- if you crashed or anything you had to start over, if I recall.

In most games it seems the tedious things end up being road blocks to get the extra items, levels, etc -- special stuff. Thankfully...
 
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Escort and Fedex missions of any kind, especially Fedex missions which require you to retrace your steps. EQ2 had a ton of these quests "go to town X, get item Y, then go to town A and give item to guy B. Now, run all the way back to X to get reward." Who thinks this is fun? Oh, but the prize goes to some Korean MMORPG I saw previewed on X-Play recently where you must stand in a cave for hours to DRILL for resources, and principle player-vs-player battles are fought over, get this, DRILLING RIGHTS -- the right to stand there for houses.
 
How about Jet Force Gemini's "Find every stupid damn thing in the whole game to proceed" tactic it pulls on you right at the end? I will never beat that game.
 
I HATE HATE HATE HATE escort missions. Protecting a specific person from tons of bad guys is probably the worst to me. Not really a game killer, but can really put me off to the game. The whole protect the girl in RE4 put me off. I stopped playing for a while and just decided to get over it and finish the game. Would of been a perfect game without that stuff.

but thats just me. :LOL:
 
Stoopid sidekicks with a deathwish. eg Mafia. It was an real pain when you had to fight against another family and you had to catch bullets, kill the fiends as fast as possible, and the damn idiots still managed to get killed.
Then the race (again Mafia), one mistake in driving and its over. Well actually it wasnt that bad compared to the rest of the driving in the game, atleast ot was some kind of fair. The rest of the driving sections were awfull boring go-from-point-A-to-Point-B, dont-drive-too-fast, respect-all-rules Missions. Trouble with the Police usually ended with you having to change cars (again BORING) or a pair of handcuffs, as you could smash their cars into corners, pack them in the mids of other cars and after you drove away the were magically freed and catching up to you again. The games shooting missions and the story kept me playing till the end though.

Driver`s final mission was ridiculous hard too, AFAIR you had to follow some car, while a couple invincible FBI-Cars agressively rammed you all the time. Without enabled invincibility downright impossible, with invincibility still damn hard as they kept smashing you around like mad, often turning you upside down or you lost track of the car you followed - game over.

Alot old Amiga Games - getting killed and starting from zero, eventually after minutes of HAVING to watch a gameover screen, loading screen, intro, loading screen. Like "Shadow of the Beast" - again Reflections doing (they did Driver too).

Oh and any hardcore RPG like Morrowind, Oblivion, Baldurs Gate... is REALLY annoying to me :devilish:
 
Jumping puzzles in general are the single most annoying aspect of video gaming I can think of. Back in the 70's and early 80's they were fine. Hardware was limited and that was about the best a system could do. But these days they feel like crappy filler that developers use when they can't think of anything interesting to have you do.

It's like they say "We need to finish this game quick, but we've got 3 levels that are only half complete. Since we don't have time to place in enemies and do proper playtesting and gameplay balancing let's throw in some random jumping puzzles so all we have to do is measure out a few gaps in the otherwise normal ground, and have the player die if he falls into them."
 
Npl said:
Driver`s final mission was ridiculous hard too, AFAIR you had to follow some car, while a couple invincible FBI-Cars agressively rammed you all the time. Without enabled invincibility downright impossible, with invincibility still damn hard as they kept smashing you around like mad, often turning you upside down or you lost track of the car you followed - game over.
I completed Driver 1 and 2 with no cheats! :mrgreen: Silly amount of attempts though. I have a friend who bought a PS to play Driver he loved it so much, and gave up on Driver 2 it was so hard.

Escort missions get my vote for the worst missions too. The person you're escorting is already suicidally stupid. Any level where you fail due to a force beyond your control just gets frustrating. To any devs reading this - WE DON'T WANT THEM! If you have to have an escort, give the escortee enough brains to run away from trouble!
 
I remember playing Shenmue II, and having to walk these books out of some house/temple/library. Over and Over and Over again.

And it was literally, a daily chore.

Talk about bringing games to a halt.
 
Shifty Geezer said:
I completed Driver 1 and 2 with no cheats! :mrgreen: Silly amount of attempts though. I have a friend who bought a PS to play Driver he loved it so much, and gave up on Driver 2 it was so hard.
:oops: :oops: :oops:

Ever thought of donating yourself to science? Im sure researchers would make breakthrough discoveries, and sure they would treat you well (before they dice&slice your brain :LOL: )

Wait, you dint use an emulator with savestates or similar ?
 
Shifty Geezer said:
I completed Driver 1 and 2 with no cheats! :mrgreen: Silly amount of attempts though. I have a friend who bought a PS to play Driver he loved it so much, and gave up on Driver 2 it was so hard.

Escort missions get my vote for the worst missions too. The person you're escorting is already suicidally stupid. Any level where you fail due to a force beyond your control just gets frustrating. To any devs reading this - WE DON'T WANT THEM! If you have to have an escort, give the escortee enough brains to run away from trouble!

wait, there's a difference between dumb escortees and escortees which are not dumb but are still there to affect the player's tactics.

ashly was definitely of the second type. she would duck when a shootout would occur, basically try to keep close to you at all times and behave if not believably then at least not irritatingly. i have a very low tollerance toward dumb escortees/teammates/wingmen and asly did not bother me at all. if you could not play RE4 because of her then, well, i guess the game was just not your type.
 
Npl said:
:oops: :oops: :oops:

Ever thought of donating yourself to science? Im sure researchers would make breakthrough discoveries, and sure they would treat you well (before they dice&slice your brain :LOL: )

Wait, you dint use an emulator with savestates or similar ?


The final mission of Driver 1 had a trick to it though it was still a difficult mission , but nowhere near difficult as the final mission in driver 2 which thank god end credits music made it worth it .
 
Doom 3. I've never had to find so many damn access cards and open so many doors before. Generally, running back n' forth in the same area or running to the other side of the map to get the key to open the door next to the door I just opened.

:thumbs up Thanks id!
 
Gran Turismo 3's test track "races". Incredibly dull. 30mins of holding down the accelerator and occasionaly turning left. Normally your car was so much more powerful than the competition that you'd pull ~30s/lap. Totally pointless exercise.

I think it would have been much better if your car was closer matched to the AI vehicles so you could have a proper slipsteam oval event, but that was always unlikely.
 
In F-Zero GX, the story missions which you absolutely had to complete to unlock ships and parts got way too hard in some levels. GTA:SA had a lot of boring missions. Metroid Prime had that one omega pirate boss that was really unfairly balanced if you replayed the game on hard difficulty, it took me a month of trying an hour a day to kill him but that wasn't really a chore and was probably badly balanced.
 
The whole wall of spinning blades you had to climb up in GOW was also pretty damn annoying, yet SO satisfying when you finished it.
 
I completed Driver 1 and 2 with no cheats! Silly amount of attempts though. I have a friend who bought a PS to play Driver he loved it so much, and gave up on Driver 2 it was so hard.

I believe I eventually beat driver 1, never really tried with driver 2 though. Driver 1 had some insane physics though, I had one replay saved where I got rammed by cop cars and ended up flying for like 30 seconds through the air, eventually hitting an invisible cieling.

I remember playing Shenmue II, and having to walk these books out of some house/temple/library. Over and Over and Over again.

I think it ended with a "catching a leaf" mini game and you'd have to repeat the day if you failed it. I hated that mini-game, it was difficult, I think you had to do it 3 times.
 
Bad_Boy said:
I HATE HATE HATE HATE escort missions. Protecting a specific person from tons of bad guys is probably the worst to me

but thats just me. :LOL:

Me too, I really hate those in every game, but especially in God of War on god mode at the final battle part two, I never finished it, because it's so hard/annoying that it made me threw the controller away.

I hated how much I had to do to get Formula car in GT3 so I cheated and copied save data from a friend to get it.
 
Unlocks.

I absolutely hate them I toss down $50 for a game I want to play ALL of the game. TimeSplitters 2 is a great example of this--so much is not available in MP unless you play, and play, and play. BF2 was like this unless you played on EA's lame servers. Most racing games are like this.

I hate unlocks. I just don't have the time to unlock everything--so just give it to me already!
 
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