Titanio said:
Xbox is quite comfortably the most powerful system on the block this gen, and could easily see itself through another holiday and 2006. There's a lot more technical potential there, and it's just being waved goodbye.
Unfortunately, the Xbox was/is the victim of being the leader in a market where the lowest common denominator often wins out due to the financial model. Even if Xbox was the market leader (heh, they have a long way before they sniff that territory!), I doubt that would have changed much. In a market with 120M console units, the smart money for developers is to hit as many machines as possible. That means the most powerful machine gets under utlized. It stinks, but I think that has frequently been the case.
From a European perspective, Xbox will have only seen three holidays. It's felt like a very rushed ride to me.
No doubts there. Europe frequently gets the short end of the stick. I mean, you still don't even have the PSP and Sony is getting all upset at the grey market :? I do not envy EU gamers. You guys put up with a lot of poor treatment. Obviously government standards would help
:cough::HD TV::cough:
but for being the 2nd biggest market you general you guys do sure get the short end of the stick and get treated like the step child no one cares about. At least you get BF2 a few days early!
I'm not sure why we need another one now, especially when you consider how much more powerful X360 could be if it were coming out in Nov 2006 vs Nov 2005. With another 12 months and a budget to match the original's, where would X360 be technically? That's my question. It'd also have another 6 months over PS3 to play with in terms of technology, and retain the brand's technical preeminence.
I am going to play devils advocate here
Xbox 360, in my opinion, even with another year of development, would not be much better.
In general, significant leaps in performance result from process changes. This year we have seen the gradual shift from 110nm/130nm process to the 90nm process. We also saw Intel get burned in that transition. 65nm looks like it may hit the end of 2005 in small quantities from the market leaders but will be very limited in quantity. It is unknown what problems will creep up with 65nm parts. We have yet to even get our first 90nm GPU and it does not look like NV will have a flagship GPU on the 90nm process until 2006.
So MS is on the cutting edge right now. Note how both NV and ATI had GPUs come in at ~300M transistors at 90nm. One the balance of Die Size/Transistor/Frequency there is a fine balance. On the outside edge of that balance is Heat and Power Consumptions.
Basically, waiting another 12 months wont do much for MS. They are not going to get more transistors into their GPU or their CPU on the 90nm process--at least not significantly. You look at the "refreshes" of CPUs and GPUs and you are usually looking at 5-15% jump in performance.
That ain't gonna cut into the paper lead the PS3 has in FLOPs performance.
But lets say for the sake of arguement that MS could get 65nm at the end of 2006. And lets say they are able to build above and beyond on the cutting edge GPU design (it is already a design that is a good year or two away from the PC market). And lets say, amazingly, MS gets the same yields on first run 65nm chips as they are going to get at 90nm (wont ever happen). So lets say in transistor count and frequency bump their CPU gets close to the PS3 CPU in FLOPs. And their GPU ends up being a 350M logic transistors at 600MHz. And since we are playing with numbers lets say they go with 512MB of 256bit memory for ~46GB/s of system bandwidth.
Ok, so MS has a small lead in performance now. Still not ahead in all areas, but ahead overall. (Of course this is all fictional and assumes 65nm would be ready on the GPU and CPU and in good enough quantities).
So now what?
1. They are in the same position as last gen. Negative #1. They ship last. Negative #2. The extra power is under utilized. OUCH.
2. The thing is a freaking money pit! With a 300M transistor CPU and a 450M transistor GPU and 256bit memory the thing is going to be really expensive. The whole slogan about, "You pay a 95% premium for the last 5% of performance" deal. Then there will be heat... oh boy will there be heat. Lots of it.
Oh, and that beautiful plan of considating chips at the 65nm and 45nm process shrinks? Forget it. This system would be doomed to be expensive for the entire lifecycle.
I never see MS going back to that model. It has never worked for anyone in the history of game machines. MS took some tough blows to get into the market, and MS can absorb those. But they are not crazy intentionally.
It all goes back to the question of: Why have more potential power, that extra 5-25%, if it never gets used? Why not just make an effecient machine that is EASIER to develop for? Works for Nintendo. Worked for the PS1. The quality of the software is not dependant soly on the theoretical peak performance of any system. A well design, balanced system based on a holistic approach is better imo.
I think Xbox 360 and PS3 are both good holistic approaches coming from different angle and philosophies.
Anyhow, the above was a best case scenario. Trying to hit 65nm would be a nightmare. You are talking a 1 year turn around from the first 90nm GPU to the first 65nm GPU. Consoles are $300 home entertainment devices. I think sometimes we are expecting too much, too soon. This gen is really spoiling us.
Top of the line GPUs? Never in my dreams would a console GPU be comparable to the top end GPUs on the consumer market. I never thought they would have as much memory as a standard PC.
Anyhow, I do not see 2006 offering MS the time to make a big leap over what they have now. And any leap they did make would not benefit them.
Who here couldn't live without a next-gen Xbox in 2005? Be honest. I know new tech looks nice, but I'm sure most would be happy, indeed happier, if MS had announced a 2006 machine, expecially given that the original remains still the youngest hardware.
Maybe in EU. I know in the US that things have slowed down--and games just look darn ugly compared to the PC and what the next gen offers. I barely touch my GCN anymore. I am ready for new features and better technology integration. I am ready for online to be standard in all games.
And looking at the games coming out this year for the PS/Xbox/GCN make me yawn. Some great titles, but not enough. Things are definately slowing down.
I guess in the end I do not seem them offering anything much better (if better at all) by waiting a year. So I would rather have the same thing 12mo early than 12mo later.
MS going early is better for them financially as most would agree. But I also think it is good for the industry. I think competition is good. I also think spicing up that last "slow year" is good for us hard core gamers. I am an early adopter. I played the PS2 when it first came out. ditto Xbox. Got a GCN because it worked with my VGA monitor.
I have been playing these things for like 5 years :? And the lack of power has really shown itself in the lack of AI, physics, and other areas. I am ready for consoles to pass PCs again
Of course you make some good points, I just don't think waiting a year is good for MS, or would benefit them. And as an anxious gamer, I do want to see what this next gen has to offer. Call me greedy!
wco81 said:
That was the other part of the point I was trying to make. Making the 2005 Holidays seems to be a higher priority than making the most powerful design. If they waited to 2006, they would have even more capable design.
Not saying the X360 won't be capable, because they are giving you more than anyone ever did before for $300. But people are saying it's roughly 15 times as powerful as the Xbox. You wonder what it might have been if they waited to 2006.
As I noted above, 2006 does not look to offer much hope in the manufacturing process. A lot of the industry is tied to the manufacturing processes. That is why we usually see new designs on smaller processes. New features take up a TON of realestate. So does more power. You can make a chip better over time on a process, but not a lot. And you are always fighting heat, power consumption, and yields. We do need to be realistic for a $300 device.
This is why Sony is on the 90nm process. We are not seeing Sony with a 2 CELL 500M transistor CPU.
The GPU market gives some clues though. Every 2 years we tend to get ~100% jump in performance at the top end on high end features. In the 1 year refresh in the middle we usually see a 10-20% jump in performance. There are exceptions (like when an IHV gets very aggressive for an expensive flagship part that sells in small volume), but overall chip makers are tied to a degree to the technologies they use.
I was surprised to hear both of the Xbox 360's main chips are on the 90nm process. MS and Sony are just hitting 90nm just right to hit the mainstream consumer market. If 65nm was realistic I think Sony would be shooting for it, but even they are not.
Just my opinion of course.