DuckThor Evil
Legend
The amount of wishful thinking in this thread is unhealty...
Well...it reached its limitoverclocked said:Patience..
tema said:Sony wouldn't wait a year to launch PS3 if RSX is G70.
32 pixel shaders
1 spe
4mb edram
nAo
leechan25 said:I don't think the processors inside the RSX are more SPE's. The link I gave at the top of this page said Sony's PS3 GPU has "multiple programmable shading processors"!
Yeah, who would have thought?leechan25 said:I don't think the processors inside the RSX are more SPE's. The link I gave at the top of this page said Sony's PS3 GPU has "multiple programmable shading processors"!
Oh no. I hope it is 136 very complex shader operations ...leechan25 said:the RSX Reality Synthesizer, it can perform 136 shader operations per second with its multiple programmable shading processors.
nAo said:I wonder if I should change my signature to something like:
SHADER OPERATIONS PER CLOCK CYCLE ARE A MEANINGLESS UNIT MEASURE
what to do you thik?
ihamoitc2005 said:Is not modern GPU with shader capability vs old style fixed T&L what can be called programmable shading processor? Or do you feel that in addition to programmable pixel shaders and vertex shaders there is additional programmable shading units. Thank you.
Soooo.....well then.....whats meaningful?Spit out the info!NOW!!nAo said:I wonder if I should change my signature to something like:
SHADER OPERATIONS PER CLOCK CYCLE ARE A MEANINGLESS UNIT MEASURE
what do you think?
liolio said:am I the only person here who thinks that if SONY have something more spectacular than cell they would told consumer.
Not saying that a modified gf7800 it bad.
But think twice, it's chrismass, XBOX seems to sell well in USA (don't know for Europe and Japon...lol ...) if they can do more than creating Hype about Cell (fairly impressive technologie ) and keep secret on RSX, i'm sure they would do.
liolio said:titanio, if you are right, a spring ps3 release looks some how anticipated, no?
plus, at this time they should know.
liolio said:Why not squach MS before chrismass with big numbers and a major annoucement?
leechan25 said:I'm based this off of two facts:
Sony's GPU's patent - web.axelero.hu/varga1973/rsx.JPG
There are at least 4 processor units. Info on the G70 gives no info about any multiple programmable shading "processors". Just programmable shaders. Even if you googled (G70: multiple programmable shading processors) you get nothing.
My second reason because the cell design in regards to its SPE's. Why would Sony and Nvidia design a GPU that would become weight down by a CPU that sending it at least eight processors worth of instructions independently and simultaneously? How could the GPU handle that level of data without bottlenecks?
Then I read this for link of last summer :
"SPEs represent the first implementation of a new processor architecture designed to accelerate media and streaming workloads. Optimized for power efficiency and area, the SPEs are well suited for multicore implementations that can take advantage of parallelism."
You see its all about parallalism. SPE are designed to work with multicore (GPU) hardware or whatever used to achieve parallelism. Now here's my thinking on the matter, how would the G70 handle and CPU like cell without creating major problems with bottlenecks? I think this is what Carrmark and others were barking about.
However, if the SPE's are working with it own independent core or processor, I think you answer the problem with bottlenecks, streaming workloads, and independent simultaneous instruction management. I think this setup will allow the developers to get closer to computing throughput.