To me the thing which will define the next generation of consoles is the fight to remain relevant and the lessons learned from the Wii. The big question is really one of relevancy in light of developments in other markets because a lot of what currently defines the consoles are already falling into other domains as 'good enough' competitors start moving in to compete for peoples attentions. On the one hand people can now play games to pass the time on devices like tablets/smart phones and dual screening (where people say watch tv whilst fiddling with another device) and on the other hand streaming media services can be found on practically any internet connected device.
The major lessons from the Wii to me are the need to make the performance of the device relevant to the games and to have enough flexibility so the console manufacturer can evolve the experience over time. People don't need powerful consoles to enjoy playing games because you can find fun experiences on a wide variety of systems, fun is fun. If the system is 10 times more powerful then there need to be ways to experience that performance which move beyond prettier pixels. We need new ways to play new games not the same games but prettier.
I think the next generation needs major apps like what we saw with Wii Fit in the previous. Some of the major avenues to explore are likely to me a continuation of fitness from where the Wii Fit game left off but also other self improvement apps like education could find their feet if we can get natural voice recognition working as well as apps for the household itself like home automation where Microsoft recently purchased R2 studios. The consoles will be bought for the games but to really reach a wider audience they need to be justified as more than just toys so apps are the key to bridge the expectation gap where people can only justify a few hundred dollars on a console for games if it only plays games but to give people new experiences they need to release a $399-499 device to enable a device which has both next generation performance and a next generation interface.
The major lessons from the Wii to me are the need to make the performance of the device relevant to the games and to have enough flexibility so the console manufacturer can evolve the experience over time. People don't need powerful consoles to enjoy playing games because you can find fun experiences on a wide variety of systems, fun is fun. If the system is 10 times more powerful then there need to be ways to experience that performance which move beyond prettier pixels. We need new ways to play new games not the same games but prettier.
I think the next generation needs major apps like what we saw with Wii Fit in the previous. Some of the major avenues to explore are likely to me a continuation of fitness from where the Wii Fit game left off but also other self improvement apps like education could find their feet if we can get natural voice recognition working as well as apps for the household itself like home automation where Microsoft recently purchased R2 studios. The consoles will be bought for the games but to really reach a wider audience they need to be justified as more than just toys so apps are the key to bridge the expectation gap where people can only justify a few hundred dollars on a console for games if it only plays games but to give people new experiences they need to release a $399-499 device to enable a device which has both next generation performance and a next generation interface.