Huh? The difference is a little software, which you can choose not to use. That's like asking smartphones to lose all the cameras and touchscreens and just be used to call people, or wanting PCs to be unable to play games and go back to what they once were as just work machines.
Huh? The difference is a little software, which you can choose not to use. That's like asking smartphones to lose all the cameras and touchscreens and just be used to call people, or wanting PCs to be unable to play games and go back to what they once were as just work machines.
Seems that all this added crap is just taking away time from making decent games.
If the rumours are true just look at how much hardware are chucking at kinnect in the next Xbox?
That hardware would be much better used for games and not for powering the software that runs kinnect
Would games be better if they had 8* the performance of the Xbox 360 to throw at them or would they be better if they had 7* the performance of the Xbox 360 to throw at them but with new gameplay options offered by Kinect 2.0? We're talking a fraction of the performance to get more than just a prettier version of exactly the same game, 1/7th isn't much of an improvement anyway next to the general improvement from the generational leap.
Would games be better if they had 8* the performance of the Xbox 360 to throw at them or would they be better if they had 7* the performance of the Xbox 360 to throw at them but with new gameplay options offered by Kinect 2.0? We're talking a fraction of the performance to get more than just a prettier version of exactly the same game, 1/7th isn't much of an improvement anyway next to the general improvement from the generational leap.
I go with the first option..... Motion controls are nothing more then a gimmick that people get bored of or hardly use.
When I play a console I don't want to waving my arms or jumping around like a prat, I want to be sitting down comfortable enjoying my game of choice.
You are only talking hardware resources...how much time do game developers have to spend to implement said feature, e.g. Kinect? These additional costs could certainly be spend to improve the game in other areas...
If for instance only voice commands make sense then the design work will only revolve around those voice commands.
Microsoft’s working on a solution, and it’s based on the infirmities of the flesh. The human eye can only view a limited area in full detail. Our peripheral vision is much less sensitive. A computer with eye-tracking hardware—like, say, the holodeck mentioned above—can take advantage of this by determining where we’re focused and rendering objects in the periphery with less detail, using an antialiasing algorithm to smooth out the lower resolutions found off-center.
Microsoft calls this technique Foveated Rendering and has already conducted successful trials. Users couldn’t tell the difference between the normal image and the one with reduced detail. Yet the less detailed image required up to six times less power to render! “The result looks like a full-resolution image but reduces the number of pixels shaded by a factor of 10-15,” the research team notes.
Microsoft’s current prototype “window” already supports glasses-free 3D by beaming specific stereoscopic images to each of your eyes, and it’s able to beam different images to different users. Basically, you could be immersed in one scene while your friend standing next to you stares at something else entirely. (And yes, it tracks your head motion.)
Microsoft’s working on a solution, and it’s based on the infirmities of the flesh. The human eye can only view a limited area in full detail. Our peripheral vision is much less sensitive. A computer with eye-tracking hardware—like, say, the holodeck mentioned above—can take advantage of this by determining where we’re focused and rendering objects in the periphery with less detail, using an antialiasing algorithm to smooth out the lower resolutions found off-center.
It's also the antithesis of social gaming.Someone should have asked what the resolution required to do accurate eye tracking, and what the cost of the cameras required is. I've seen it demonstrated, but the camera used cost $10K.
This stuff is all great, but none of it is ready for a commercial product now.
Someone should have asked what the resolution required to do accurate eye tracking, and what the cost of the cameras required is. I've seen it demonstrated, but the camera used cost $10K.
This stuff is all great, but none of it is ready for a commercial product now.
Well, the guy who just wants a phone that makes calls and a PC that just does work will prefer a device that costs less since it wont have the flashy stuff. Just what he needs
It's also the antithesis of social gaming.