Bobbler said:In the case of the consoles the picture information will/can be sent at a high resolution and the TV will scale it down (shrink it to the point that it fits on the screen). It essentially does what Super sampling AA does. Find a normal sized JPG/bmp/whatever, and zoom out so it gets smaller -- the picture gets the advantage of having, essentially, all the pixels of it's original size but not taking up the space.
I'm sure this isn't true, as scaling on the TV screen isn't going to give a better dot pitch. There's a physical resolution on the TV. The problem with scaling the image after rendering everything would mean you would loose details especially with high contrast lines (text, hud controls, etc).
Actually, I sure it's something that all next gen console do...it should render the image at the resolution specified by the user (SDTV vs HDTV). In my current xbox, there's that setting...but since I don't have HDTV, I haven't tested it out.