Yes, I'd take downsampled hires to lowres screens too. But ideally I'd like to see both techs in full effect
rabidrabbit said:Why can't there be a separate antialiasising chip, that would only do the filteering to get rid of AA at the final stage. It could even be on the display device. Something like Philip's PixelPlus tech.
Would such a chip be just impossible on a console, a chip that analyses the image just before it is displayed and filters the jaggies away.
Wasn't it said in some interview that with PS3 you could "upconvert" exsisting video signals to something close to HDTV, would that also be possible with AA.
Doesn't Sony have some tech in their high-end Qualia TV's that enables you to zoom into the pic and it artificially adds detail as you zxoom in, would that tech be possible to be customised to use for antialiasing too?
Shifty Geezer said:There aren't proper filters that can create true AA. AA is a case of averaging the information from two different surfaces that occupy the same pixel, instead of drawing only one surface. The best you could manage is a blurring, creating an average of adjacent pixels, but then you're losing the clarity of HD!
there is no substitute for multisampling of some form or other - rendering all the surfaces present in a pixel and averaging the output from the amount of each surface present.
What could be possible is edge-only AA. I'm thinking you consider changes in depth, normal, and so forth to determine where jaggies appear and only supersample those pixels. That'd be but a tiny fraction of the whole scene and not need the stupid amounts of bandwidth. That couple with aniso-filtering willl give smooth edges and smooth textures.
I believe edge-AA technoology exists and has been tried in the past. I don't know what the strengths and weaknesses are or why it hasn't become mainstream.
rabidrabbit said:Why can't there be a separate antialiasising chip, that would only do the filteering to get rid of AA at the final stage. It could even be on the display device. Something like Philip's PixelPlus tech.
Would such a chip be just impossible on a console, a chip that analyses the image just before it is displayed and filters the jaggies away.
Wasn't it said in some interview that with PS3 you could "upconvert" exsisting video signals to something close to HDTV, would that also be possible with AA.
Doesn't Sony have some tech in their high-end Qualia TV's that enables you to zoom into the pic and it artificially adds detail as you zxoom in, would that tech be possible to be customised to use for antialiasing too?
Why does the antialiasing have to be part of the rendering pipeline (or is it? I'm no expert )
Shifty Geezer said:Yes, I'd take downsampled hires to lowres screens too. But ideally I'd like to see both techs in full effect
wco81 said:Shifty Geezer said:Yes, I'd take downsampled hires to lowres screens too. But ideally I'd like to see both techs in full effect
What does the PS2 render at internally, something like 640x240, which is a part of the reason for its jaggies?
If the new consoles could render at 1080p, that's a huge jump in pixels. But big if.
No, only a few games have full front buffer. Full frontbuffer is really a waste if 99% of the consoles are hooked up to SDTVs. You lose either 600Kb or 300Kb depending on what bit depth the buffer is.Early PS2 games used that internal resolution. All games released in the last 4 years or so are all at full 640x480 - which allows progressive scan output.
It makes sense. Aliasing is simply too few samples. Higher resolution = more samples. No AA at 1080p certainly looks a lot better than no AA at 640x480 (nearly 7 times the samples)
SD owners will indeed be in an interesting position as far as IQ is concerned, regardless of AA used, really
mckmas8808 said:Hold on, hold on Titanio. I can't seem to understand what you just said. Ok so you are saying that if I have a HDTV that can display 720p and 1080i, even if the PS3 doesn't have AA it would look better on my TV then some regular 25 inch CRT?
If so then great and cheers to next-gen.
rabidrabbit
Senior Member
Doesn't Sony have some tech in their high-end Qualia TV's that enables you to zoom into the pic and it artificially adds detail as you zxoom in, would that tech be possible to be customised to use for antialiasing too?
zidane1strife said:Why all this talk of AA? Maybe it's just me, but have ye all watched high-rez ps3 vids and still came away thinking AA was needed?, as I've said the high-rez ps3 vids from stuff like heavenly sword have iq that to me, in motion, seemed akin to that used for high-quality cgi. It's only in stills that you can discern small jaggies. Deano said there was no AA, yet it seemed like it had a significant amount of it, what was used then to virtually eliminate almost all aliasing? Is 1080P resolution alone enough to achieve such a result?
BlueTsunami said:Problem is...the PS3 is going to be sold to people that just have regular plain old TVs. No HDTV functions what so ever. Sony can't leave them out in the rain! I have two HDTVs in my house and I think the price to pay to play games like Halo and GT4 is worth the visuals you get from the games.
Other people don't have the same mindset. If Sony releases the PS3 without the same level of AA as its competitors and just relies on higher resolutions to solve the problem then their in for a world of dissapointment. They can't force HDTV on people you have to go with the flow..
Problem is...the PS3 is going to be sold to people that just have regular plain old TVs. No HDTV functions what so ever. Sony can't leave them out in the rain! I have two HDTVs in my house and I think the price to pay to play games like Halo and GT4 is worth the visuals you get from the games.
Other people don't have the same mindset. If Sony releases the PS3 without the same level of AA as its competitors and just relies on higher resolutions to solve the problem then their in for a world of dissapointment. They can't force HDTV on people you have to go with the flow..
You watched what, though? A 720p, lossy compressed version of the videos? It's not exactly a fair conclusion. And also, jaggies aren't the only thing AA helps eliminate.zidane1strife said:Why all this talk of AA? Maybe it's just me, but have ye all watched high-rez ps3 vids and still came away thinking AA was needed?
Inane_Dork said:Really, if AA were such a non-issue, why do you think Pixar spends so much detail on massively demanding AA algorithms?