I think it may become a choice of 1080p with 2xAA or none vs 720p with 4xAA. The bandwidth requirements, at a guess, are probably similar between the two?
If bandwidth was really really tight with your game without HDR, and you wanted to do it, David Kirk mentioned it as something that you could ship off to Cell, where you could allow it to eat Cell's internal bandwidth all it wanted. Sure, RSX has a nice implementation for HDR there (or at least a high precision one), but if bandwidth is more precious to you than that, it might become an option for you.
I'm not really sure how big a problem bandwidth will be though. Again, how much bandwidth does a 2xAA or a 4xAA 720p frame take? (I'm not suggesting it's not a lot, btw, I know it is - I literally would just like to know so we can get a rough idea of where things stand).
If bandwidth was really really tight with your game without HDR, and you wanted to do it, David Kirk mentioned it as something that you could ship off to Cell, where you could allow it to eat Cell's internal bandwidth all it wanted. Sure, RSX has a nice implementation for HDR there (or at least a high precision one), but if bandwidth is more precious to you than that, it might become an option for you.
I'm not really sure how big a problem bandwidth will be though. Again, how much bandwidth does a 2xAA or a 4xAA 720p frame take? (I'm not suggesting it's not a lot, btw, I know it is - I literally would just like to know so we can get a rough idea of where things stand).