Speculation time! We all know RSX is looking pretty bandwidth limited when it comes to AA'd, HDR imaging. We also know from KK's recent interview that eDRAM was out of the question because too much would be needed for a frame buffer, which also means no tile rendering. If we assume these are actual in-game options and not marketting features there in theory but not usable in practice, what jiggery-pokery might nVidia + Sony be employing to get around the bandwidth limitations? Are there any cutting-edge, experimental techs out there that might be employed? Could a hefty lump of cache mem appear on the GPU to help out?
Is there any way PS3 could output 1080i 60 fps + HDR + 2x AA?
Is there any way PS3 could output 1080i 60 fps + HDR + 2x AA?