Sure, but the legacy harkens back to 320x200/256 titles, no? Media was upscaled back in the day when they had the opportunity, which set up a behaviour carried through. Now it isn't needed, but the media controllers are set in their ways.Screenshots are almost never used at 100% size in magazines. At 100%, a single 720p shot would just about fill an entire double-page spread. Posed artwork to be used for intro sections would warrant it though, clearly. But the bottom line is that 720p and definitely 1080p shots will be downscaled any way, leading to jaggie-elimination etc.
the origins of this thread answer that one. The term 'bullshot' comes up when we are trying to discuss game engine qualities and screenshots are presented. Often a PR shot with in-game lighting is found on the 'net and posted, only for someone to argue it's a bullshot and so doesn't represent the final game. In terms of IQ it doesn't, but in terms of engine features it does. Hence it's a meaningful reference.I suppose my question is, where would you draw the line?
Thus I would say a 'bullshot' is an image that we can't use to talk about the engine features of a title, whereas a 'PR image' is a representative image.
That's the only purpose of clarifying a distinction. for end users buying games, they are all misleading to different degrees, and in this age of digital media all we need are true framegrabs. Anything else is misleading and could be called a 'bullshot', but that doesn't differentiate between the types of alterations and what we can get from screenshots.