What do you see the next gen consoles doing Graphicly?

london-boy said:
i guess we'll have to see how PS2 (or any other console) compared to the current PC graphics on the day of release... the same will be for any next gen console.

the thing is, Sony's consoles are getting more and more distant from PC-like architectures, which means they just won't compare... just look at PS2, it still pushed more polygons than any other piece of hardware out there until not too long ago....

with PS3 the difference between architectures will be even more accentuated, PS3 should be able to do things that will take years to reproduce on a PC, still a PC out at the same time will have advantages over PS3, mostly on memory size methinks... it's always like that, PC's have the capacity to dump more and more memory... still i think one day we will get to the point where having too much memory slows down the system instead of making it better.... then we will have to come up with new ways to do things, namely procedural textures and lighting for example...

yea they pushed alot of polygons but were horrible with textures compared to the video cards out at the time .
 
london-boy said:
McFly said:
And it's endless. About 400k for a whole planet! :eek:

Fredi


huh? hold on, i didnt get this....

care to explain? i only looked at the pix, didn't read what thats all about tho.... :LOL:

It's all based on fractal formulas. So basically you just enter some (a huge amount) of variables and connect them with nodes and the best fractal formula for what you want to achieve.

After you did that, you can explore a whole planet. Download the demo of the tool and get a predifened world and start exploring. Only thing to know is that you only get the high details if you use very high render setting. ;)

I did try the whole thing some months ago, it's really interesting, but it's more like a toy as it's very difficult to create a world with pictures you had in mind as it always comes different.

Fredi
 
I think we could see visuals like this for a next generation GTA game on PS3.


505.jpg



697.jpg


And for a Grand turismo game

569.jpg


471.jpg


And maybe this for a metal gear solid game?

770.jpg
 
Paul said:
I think we could see visuals like this for a next generation GTA game on PS3.


505.jpg



697.jpg


And for a Grand turismo game

569.jpg


471.jpg


And maybe this for a metal gear solid game?

770.jpg

well the second pic wont happen , way to many light sources to do in realtime . I think alot of people are going to be disapointed in the graphics if they are expecting ff the movie in real time. What no one seems to get is that the jumps keep getting harder and keep taking more to do. SO yea the ps3 may be a 1000 times more powerfull than the ps2. But what if that step doesn't even yeild the step from the ps1 -ps2 ?
 
Take that last pic.. Imagine characters THAT real lets say in a metal gear game?

It would almost be TOO much putting a bullet in their head..
 
jvd said:
well the second pic wont happen , way to many light sources to do in realtime . I think alot of people are going to be disapointed in the graphics if they are expecting ff the movie in real time. What no one seems to get is that the jumps keep getting harder and keep taking more to do. SO yea the ps3 may be a 1000 times more powerfull than the ps2. But what if that step doesn't even yeild the step from the ps1 -ps2 ?




well we will never know until it's out, but let me just clarify soemthing. the growth in technological advancement is logarithmic, which means with time the advancement get faster and faster... which means the leap between PS2 and PS3 is very likely to be A LOT bigger than between PS1 and PS2... whether this means that the graphics will look a gazillion times better it's still to see, but the tech advancement should in theory be bigger.
did i make myself clear? i dont think so... oh well...
 
Yea, for current cards maybe it's too many light sources, but for a 2006 device? It should handle twice as much.
 
Paul said:
Take that last pic.. Imagine characters THAT real lets say in a metal gear game?

It would almost be TOO much putting a bullet in their head..


see, the thing i'm more looking forward to is (i know it may sound sick but...) how well the phisics of the bullet hitting his head behave.... u know what i mean? let's not take the bullet in the head example which is a bit sick... i wanna see things moving like real things move.... even if they may not look 100% photorealistic....
 
Yea, like the head kinda jerking back when the bullet hits, And there being a hole and blood shooting out.

Grusume ****

My god imagne the ESRB ratings, AO ;)
 
I don't believe technological advancements are logarithm at all. I think they're harder to notice since more of the effort is used up in the details.
 
Hmm, I too believe those are feasible next gen.

well the second pic wont happen , way to many light sources to do in realtime . I think alot of people are going to be disapointed in the graphics if they are expecting ff the movie in real time. What no one seems to get is that the jumps keep getting harder and keep taking more to do. SO yea the ps3 may be a 1000 times more powerfull than the ps2. But what if that step doesn't even yeild the step from the ps1 -ps2 ?

Sony, said they'd try to fullfill the promise they made to dev. back in the psone era, they clearly stated they couldn't achieve their dreams with the ps2... if they achieve it... if they actually manage to do it this time, then the world will go :oops:

let's not take the bullet in the head example which is a bit sick... i wanna see things moving like real things move.... even if they may not look 100% photorealistic....

That, too is something I've wanted for a while now, I expect next gen consoles to be capable of accomplishing that, even with the above gphx.
 
I'd like to see quality full-screen antialiasing on the next generation of consoles. This generation not even Xbox games consistently use the system's AA abilities, for whatever reason. When you're only running at 640x480 (more or less) aliasing is a serious problem on higher-quality displays :(
 
Well, on another board someone said that sub-pixel polys could actually help diminish aliasing... it seems likely, but I dunno about that.
 
jvd said:
well the second pic wont happen , way to many light sources to do in realtime . I think alot of people are going to be disapointed in the graphics if they are expecting ff the movie in real time. What no one seems to get is that the jumps keep getting harder and keep taking more to do. SO yea the ps3 may be a 1000 times more powerfull than the ps2. But what if that step doesn't even yeild the step from the ps1 -ps2 ?

There are also other ways of doing lights, I've got lots (10's) affecting a scene each with per-pixel bump/specular etc on an ATI 9700PRO in real-time.

Just because a conventional Doom3 style renderer is light limited doesn't mean there aren't other techs that can do it happily in real-time (I even get fast Z-Reject of my lights).
 
Seems to be that with u guys its lets just through his arguement out the window. Yes i realise that the hardware leap between the ps2 and ps3 will be bigger than the psx - ps2. But i also know that at this point its all about deminishing(sp?) returns . It may take 1000 times the power of the ps2 just to make a game that looks twice as a good as a ps2 game. Or 20 times , 30 times , 40 times better than a ps2 game. In the scene in the city. YOu have the star light (or what ever is lighting the sky )as a light source with clouds moving over it. You have a bunch of street lights that will flicker and then you have car headlights and tail lights. THen you have 16 diffrent people walking around the street. You have cars moving. THen you have buildings with windows and lights on in the windows. ITs very complex. But say it can be done. We will see what this magical 2006 tech can do. Of course at the end of the day its only 2002 tech. But i wont say anything about that .
 
But, but what's hip now is to break the law... the... moo...r... Intel, Ibm... 2020 tech... soon...

The estimates based on an ancient observation place 1Billion trans... on highend nonconsumer chips of 2010... appearing in commercial h/w years later.... Now stuff beyond that is around the corner....

The autocatalytic process of progress is at work here, and ALL laws shall be broken... The impossible shall become possible... Or will it?
 
marconelly! said:
Of course at the end of the day its only 2002 tech. But i wont say anything about that.
How so? Process for making such tech won't be available for quite some time, much less in the past.

It was designed. The design is finished. Its a 2002 chip slated to be produced in 2006. The athlon 64 may be released in 2003 but its design was done in 2001. It will allways be a 2001 tech. Besides. Your assuming that the cell chip couldn't be done on todays tech. How doyou know that to be the case ? Just because it isn't done doesn't mean it can't be done.
 
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