What do you see the next gen consoles doing Graphicly?

london-boy said:
jvd said:
london-boy said:
i guess thats about right....

dude i'm telling u this is the best thin ever... my gf just brought me one... the straw is so goood.... i almost just want the straws to eat as snacks haha

oh my god i want one!!! where did u get them?

dude at 7 - 11 , she said they are free with a coupon thats on the box they sit in... its so awsome... its her birthday and yet i'm the one getting the cool gifts . its sour strawberry made by the people who make war heads. And i have a coke slurpee.
 
jvd said:
london-boy said:
jvd said:
london-boy said:
i guess thats about right....

dude i'm telling u this is the best thin ever... my gf just brought me one... the straw is so goood.... i almost just want the straws to eat as snacks haha

oh my god i want one!!! where did u get them?

dude at 7 - 11 , she said they are free with a coupon thats on the box they sit in... its so awsome... its her birthday and yet i'm the one getting the cool gifts . its sour strawberry made by the people who make war heads. And i have a coke slurpee.


will they do a PAL conversion soon??? :LOL: :LOL:
 
london-boy said:
jvd said:
london-boy said:
jvd said:
london-boy said:
i guess thats about right....

dude i'm telling u this is the best thin ever... my gf just brought me one... the straw is so goood.... i almost just want the straws to eat as snacks haha

oh my god i want one!!! where did u get them?

dude at 7 - 11 , she said they are free with a coupon thats on the box they sit in... its so awsome... its her birthday and yet i'm the one getting the cool gifts . its sour strawberry made by the people who make war heads. And i have a coke slurpee.


will they do a PAL conversion soon??? :LOL: :LOL:

I dunno , but i heard even if they did it will come six months later and offer no progresive scan mode :( . On the flip side it pushes so many polygons its actually able to emulate taste

:p
 
jvd said:
london-boy said:
jvd said:
london-boy said:
jvd said:
london-boy said:
i guess thats about right....

dude i'm telling u this is the best thin ever... my gf just brought me one... the straw is so goood.... i almost just want the straws to eat as snacks haha

oh my god i want one!!! where did u get them?

dude at 7 - 11 , she said they are free with a coupon thats on the box they sit in... its so awsome... its her birthday and yet i'm the one getting the cool gifts . its sour strawberry made by the people who make war heads. And i have a coke slurpee.


will they do a PAL conversion soon??? :LOL: :LOL:

I dunno , but i heard even if they did it will come six months later and offer no progresive scan mode :( . On the flip side it pushes so many polygons its actually able to emulate taste

:p


HAHAHAHAHAHAHAHAHAHAHAHAHAHA
 
london-boy said:
jvd said:
i thought you'd get a laugh outta that :LOL:



that really was hilarious.... :LOL:


still, who wants to bet on the cooling system for the toaster PS3 is going to be???

i'm kinda serious here :LOL:

Well i make eggs on my flow fx :) I'm sure it willl just be a huge huge heatsink and then a system fan
 
jvd said:
Well i make eggs on my flow fx :) I'm sure it willl just be a huge huge heatsink and then a system fan

i thought i would cancel my British Gas contract.... PS3 will take care of me in the cold winter nights im sure....
 
london-boy said:
jvd said:
Well i make eggs on my flow fx :) I'm sure it willl just be a huge huge heatsink and then a system fan

i thought i would cancel my British Gas contract.... PS3 will take care of me in the cold winter nights im sure....

Heh i have 3 pcs in my apartment. Dual athlon xps running at 2.3ghz each water cooled with a radeon 8500 all in wonder , a athlon 2600+ with a radeon 9700 pro water cooled and a athlon 1.2ghz with a maxtor pahriella (sp?) I also have 7 monitors running ... heh ... nuts huh
 
Heh i have 3 pcs in my apartment. Dual athlon xps running at 2.3ghz each water cooled with a radeon 8500 all in wonder , a athlon 2600+ with a radeon 9700 pro water cooled and a athlon 1.2ghz with a maxtor pahriella (sp?) I also have 7 monitors running ... heh ... nuts huh

You are crazy! :D
 
jvd said:
london-boy said:
jvd said:
Well i make eggs on my flow fx :) I'm sure it willl just be a huge huge heatsink and then a system fan

i thought i would cancel my British Gas contract.... PS3 will take care of me in the cold winter nights im sure....

Heh i have 3 pcs in my apartment. Dual athlon xps running at 2.3ghz each water cooled with a radeon 8500 all in wonder , a athlon 2600+ with a radeon 9700 pro water cooled and a athlon 1.2ghz with a maxtor pahriella (sp?) I also have 7 monitors running ... heh ... nuts huh

AND U'RE TELLING US U'RE NOT RICH..........................
 
zidane1strife said:
Are those straws for real?

I might just try them, when I get out.

U MAKE it sound like u're in prison or something....

"when i get out of prison i might just try them...."


or like one of those loners who spend all their time at home......... :LOL:
 
london-boy said:
jvd said:
london-boy said:
jvd said:
Well i make eggs on my flow fx :) I'm sure it willl just be a huge huge heatsink and then a system fan

i thought i would cancel my British Gas contract.... PS3 will take care of me in the cold winter nights im sure....

Heh i have 3 pcs in my apartment. Dual athlon xps running at 2.3ghz each water cooled with a radeon 8500 all in wonder , a athlon 2600+ with a radeon 9700 pro water cooled and a athlon 1.2ghz with a maxtor pahriella (sp?) I also have 7 monitors running ... heh ... nuts huh

AND U'RE TELLING US U'RE NOT RICH..........................

... I'm not ... I make 12 dollars an hour . its just that i don't pay for room , food , or schooll...
 
zidane1strife said:
Are those straws for real?

I might just try them, when I get out.

yes and for a limited time they are free... very tastey.. the polygon stuff and progressive scan is just hype though.. it can't do that stuff ..
 
Grall:
OR the motion blur
I've never noticed DC having a problem with motion blur. I'd say it's actually overused in some parts of Shenmue.
Will the game even fit in the DCs relatively small memory space?
Conversely, the DC would give more room for the frame buffer.
1200 MILLION pixels/sec rendering speed, using 640*448 pixel full height screen buffers means you can redraw the screen SEVENTY TIMES PER FRAME AT 60FPS!
DC games are held to the higher 640x480p standard.
64MB GF2 cards have more total ram sure, but then again they NEED all that ram for texture storage because the AGP port is such a slow bottleneck. AGP4x is slower than PS2s GIF interlink to begin with, and it is an inefficient interface too. Besides, if you have (for example) 128MB main mem and 64MB GPU mem doesn't mean you have 196MB total. Frame buffers occupy some, and all textures in graphics mem have to be duplicated in main memory on the PC anyway (because else you have to transfer stuff back and forth TWICE over AGP and you'd start to trash memory space and all sorts of annoying things).
Again, you're faulting the tech of those PC accelerators for things related to its implementation in a PC environment, and yet comparing it to the GS which has been implemented into an optimized console environment. The comparisons are not direct and therefore moot.

zidane1strife:
the ps3 I've heard was estimated over 200x ps2 perf. a few months back, based on some of the cell designs...
Sony's Kutaragi has been claiming the goal of a 1000x performance increase for PS3 over PS2 since the EE and GS were first announced I believe, back before the PS2 even launched. It was actually part of a roadmap he laid out for EE2 and GS2 and beyond.

london-boy:
still, i don't think this whole argument has any meaning to it, we will NEVER see MGS2 on Dreamcast, not only because it could never be replicated at full detail, but just because DREAMCAST IS DEAD!!!
get the F**K over it........
great for its time, but DEAD!!!
sorry to hear when it happened, but now its OVER!!!
some people even go as far as bashing SEGA games on some consoles because they're not on their favorite console..... what is wrong with you people?? can't u just get over it?
How does that prevent it from being used as a hypothetical point of comparison?

What is it with some people and this "DEAD" argument? Does this condition of being "DEAD" have some effect I don't know about, altering reality's physical properties by nullifying DC's performance or its metaphysical properties by stopping the DC from ever existing?
jesus it's not like the death of Lady D or something, it was a box to play games on. a box that has been surpassed in every conceivable way long ago by your most hated console, yes the one with a SONY name on it....
You can't conceive of texture mapping? Or IQ issues like native VGA support, proper filtering, or proscan in every game, delivering twice the comparable res at each update? Or simultaneous audio channels? Seems pretty conceivable to me.
talking about *feature sets*....

the Geforce and whatever else u mention DID have loads of features supported in hardware. TRUE.

now, give me one example where those features were actually used in a game.
The DC is an example of PC-born graphics accelerator tech built into an optimized console environment, and I could provide you with lots of examples where many parts of its robust 1998 *feature set* were used in games. See Test Drive Le Mans for anisotropic filtering, and lots of the system's games for usage of modifier volumes, multitexturing, and whatnot.

Phil:
As good as Shenmue may look, don't you at least realise how it runs on it? Sub 30fps, chocks here and there, pop ups etc. At least MGS2 maintains double and constant framerate throughout the game.
If smooth 60fps framerate concerns you so much (which is amusing considering your stance on the Getaway vs. Crazy Taxi 2 comparison), take Sonic Adventure 2 on the DC instead. It shows robust graphics with insane textures, self-shadowing, and some enchanting water effects running at a super smooth sixty frames per second without the choking and pop-up (and hey, no image tearing either!), and it even delivers full high res at each update with proscan.

bg1.jpg

bg3.jpg

bg4.jpg

bg5.jpg

bg6.jpg

bg7.jpg


Bump mapping and in average better image-quality is hardly a subsitute for the lack of geometry and fillrate that the PS2 can push.
If you can't support that quantitatively, you're really just saying that you prefer the style of one look to another.
Come on now, do you seriously believe that AM2 just ported their saturn engine? How long was the game in development? over 3 years? You can't tell me that AM2 had no idea about DC hardware and that they didn't optimize it.
Shenmue II dates back to 1996, and the engine looked in pretty near final form on DC by 1998. Lots of footage was used as tech demos for the DC when it was unveiled. See the following screens, taken from the other thread:

Saturn Shenmue and Shenmue II:
Saturn03.jpg

Saturn23.jpg


Dreamcast Shenmue II:
early_shenmue_2_shot.jpg


Still, I have no doubt that the fillrate intense effects on MGS2 uses way more of the available fillrate than the DC could ever hope to reach. Basically, any software on DC can be used as an indication that this assumption is correct.
That's quite the specious assumption. For one, you can't quantify the fillrate intense effects in MGS2 nor the ones in DC games. You also can't claim to have seen every piece of DC game coding. I can tell you that games like Jet Set Radio and Dead or Alive 2 (Tengu stage) on DC appear to use some impressive multi-pass post-processing effects.

overclocked:
I mean not even my Xbox handle´s the game as my PS2 does.
It's not often that any hardware will outhandle something in the exact way another foreign architecture did... heck, even the powerful 2D boards of yesteryear, like Capcom's SF3 arcade boards, handle sprites and memory in specific ways that wouldn't work as well on today's consoles. If the programming approach isn't revised for the new architecture, comparative performance can suffer. However, that speaks little to overall performance.

The Xbox handles the game better, personally. Resolution is increased from 640x448 to 640x480, you get more than double the res per update in progressive scan, the screen tearing is improved, and there's 5.1 channel decoding in real-time gameplay.

marconelly!:
Yeah, that is true. But it's also true PS2 can do it in four passes, and considering it's much higher fillrate it would end up doing more BM'ed polygons, theoretically. Yet, noone is using it in game on either of them, so we can specualte all day long
london-boy:
EXACTLY MY THOUGHTS.... PS2 has such a performance headstart that the end result would be better performance than dreamcast anyway, even though the latter supports it in hardware..... clever boy
Well, screens that have been posted in these types of discussions in the past have shown Dreamcast bumpmapping tech demos (I believe they were on incomplete, less powerful DC hardware before launch, provided as examples for developers to see) that are more complex than any demo footage we've seen of PS2 bumpmapping.

zidane1strife:
100x geometry jump, accompanied by a 10+x jumps in physics, by 2x+ in framerate and resolution, and tons of additional effects, and image quality enhancements, all at the same time...

That'd be like a gpu being capable of throwing out all it's predecessor could 100fold accompanied by better IQ, effects.
Perhaps. This kind of thing is hard to quantify since it's circumstancial. For example, if your goals on PSX were memory related/limited like storage of information or textures, or audio related like sound generation and capacity, it's possible to conclude a sub-100x performance increase on PS2.
 
Lazy8s said:
Grall:
OR the motion blur
I've never noticed DC having a problem with motion blur. I'd say it's actually overused in some parts of Shenmue.

In non interactive cute scenes (like Ryo father death).

DC games are held to the higher 640x480p standard.

Considering you have to share video ram between texture/frame buffer and display lists, it is a not an advantage. Using hald frame would allow more display list to be stored.



What is it with some people and this "DEAD" argument? Does this condition of being "DEAD" have some effect I don't know about, altering reality's physical properties by nullifying DC's performance or its metaphysical properties by stopping the DC from ever existing?

I do not see anything on Dc (and I own a lot of Dc games) showing that the Dc can replicate a game like MGS2.

If smooth 60fps framerate concerns you so much (which is amusing considering your stance on the Getaway vs. Crazy Taxi 2 comparison), take Sonic Adventure 2 on the DC instead. It shows robust graphics with insane textures, self-shadowing, and some enchanting water effects running at a super smooth sixty frames per second without the choking and pop-up (and hey, no image tearing either!), and it even delivers full high res at each update with proscan.

And how many characters on screen ?? not many. S2 has very good textures, but geometry is quite light.

That's quite the specious assumption. For one, you can't quantify the fillrate intense effects in MGS2 nor the ones in DC games. You also can't claim to have seen every piece of DC game coding. I can tell you that games like Jet Set Radio and Dead or Alive 2 (Tengu stage) on DC appear to use some impressive multi-pass post-processing effects.

hum, no, unless you prove it, I do not see them, and I'm seeing it in VGa on my monitor.

Well, screens that have been posted in these types of discussions in the past have shown Dreamcast bumpmapping tech demos (I believe they were on incomplete, less powerful DC hardware before launch, provided as examples for developers to see) that are more complex than any demo footage we've seen of PS2 bumpmapping.

No games on Dc had never any bump mapping. Or please tell me the names. I do not claim that the ps2 can do bump mapping, but the Dc clearly has not shown any sign of being able to do it, even it if it can di it in hardware (whixh means nothing).
 
but the Dc clearly has not shown any sign of being able to do it, even it if it can di it in hardware (whixh means nothing).

???

2 cycle ( 2 passes ) bump-mapping ( base + normal map ) means nothing... then WHAT MEANS ???

Goodness.. still do not kill the DC yet... the homebrew scene is just beginnign to have fun :)
 
dc

The DC has some exceptionally cool games - but some of them are rough around the edges...
Shenmue is probally one of the most technical games produced.. and one to compare with the Getaway, as both draw lots of detailed backgrounds with multiple characters - the fact that it is comparable ( and viewed as better Lazy8s ;) ) is a testament to how talented AM2 are - ( I wonder how much of an improvement will come from the next Team Soho game... )
Sonic does run at 60Hz, and is very crisp and sharp - but the polygon count is very low- I think the backgrounds are not really too far beyond the budget of a good PSX or Nintendo game. The texturing makes up for the lack of detail. If anything, it would be nice to see a PS2 title try for heavy texture detail on low poly geometry to compare directly - most are trying for higher detail though.

Other interesting comparisions would include Quake 3 , 30Hz vs 60Hz with pretty similar visuals, and middle of the road games, such as Army Men Sarges Heroes , which show the differences between the machines more visibly...

On paper DC isn't that far behind PS2 - 200MHz CPU vs 300MHz, 1.4GFlops vs 6.2GFlops, even the max pixel draw ( hidden surface check before texturing ) was effectively 3.2Gpixels ( Correct me if I'm wrong Simon - but I assume 32 Z check units in par ) It was designed to compete..

The difference between 640x480 and 640x448 is minimal - and really more due to the overscan on NTSC TV's rather than any hardware limitation...

I have a lot of DC games, and annoyingly enough about 15-20 of them dont support VGA output at all.... My VGA adaptor now lies in a cupboard, and the DC connects via S-VHS to the same TV as the PS2 and Gamecube
 
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