I'm trying to play all the Steam games I got on sales before the next-gen consoles come out and eventually "force" me to upgrade when their ports come out.
That said, in these past months I played:
XCOM - great!
Assassin's Creed Brotherhood - meh.. a bit repetitive after playing AC2. I also have Revelations but I don't know if I'll have the patience for that.
Alan Wake - didn't pass the first couple of levels. It seemed too boring and nonsense to me.. after spending like 4 hours playing the game I still had no clue about what was happening. One moment I'm running towards the light because there are some weird human-looking "ghosts" that are weakened by my flashlight (really..? luigi's mansion?) but then I have to shoot them to kill them (WTF?!), then I'm playing a flashback in the city, then I'm back to the town and pretend nothing happened about the "ghosts" (double-WTF?!).. all while I'm getting some pages from a book that apparently my character wrote without knowing how.
I may get to this game again sometime, but a narrative can only get its audience interested in it for not so long without actually explaining what/how/dafuq is happening, and I think Alan Wake crosses that line for way too long. Just my opinion.
Dead Island - Finished in coop. Good gameplay with some nice ideas. Story is about as good as a zombie game can be (not good), too many sidequests that are just fillers (like searching the whole island for champagne in exchange for XP), crappiest ending ever.. but fun nonetheless.
Orcs Must Die 2 - Finished Story in Coop. Lots of fun in coop, lots of orc gibs everywhere, better "something else meets tower defense" than Sanctum. I just wish it was longer, but I'd buy a Orcs Must Die 3 any day.
Dishonored - Finished Campaign. It's definitely a great game, but I think it's a bit overrated. Maybe because I always played as a good guy trying not to kill anyone or even getting noticed at all, and the "dark path" would've been more fun to play. Dark Messiah meets Hitman with a bit of Bioshock to the mix. Yes, level design is good but did they really have to put zombies in there? Because that felt more like a checklist obligation than something that actually added something valuable to the story and/or gameplay.
Prototype 2: Finished Campaign. Meh.. it could very well be a series of DLCs for Prototype 1 instead of an actual sequel. It was fun to play (it's usually fun to play a "superman" in an open world where we can do lots and lots of destruction, send people flying, turning soldiers into a pulp of flesh, etc), but nothing memorable.
Max Payne 3 - Finished Campaign. I think this one would have been a spectacular game-of-the-year, if not for the way-too-much-over-the-top-ness of having to shoot down endless armies of soldiers/criminals/mercenaries to progress in the game, making it a bit too much nonsense.
Honestly, in one moment I'm watching the immersive cutscenes that make it a "believable" story with incredible voice acting and in the next moment I'm playing Serious Sam. Because somehow the game designers thought it'd be cool if a ~30-people yacht with 2 personal guards got assaulted by 600 terrorists. As if anyone leading an attack like that would think it's a good idea to send hordes of armed men to board a relatively small boat.
And I was playing in normal. What happens in hard? The enemies turn into superhuman mutants with bulletproof skin and all our weapons turn into BB guns?
HAWX 2: Tried a couple of hours last night. From what I've played, it's not worth the super-discounted price I payed for it. Which is too bad because I really enjoyed HAWX 1, but this one is such a downgrade from the first installment.. Even the controls seem messed up.
Right now I'm playing The Witcher 2, next it's going to be either Sleeping Dogs, Spec Ops: The Line or LA Noire.