We have learnt from leaked documents that in a customised GCN part (XBox One processor), there is a second graphics command processor. What would the benefit of this be? As I understand it, it won't benefit utilisation at all as the system already contains fine granularity around workloads with numerous queues for graphics and compute jobs. Would a second GCP enable parallel graphics tasks, and treating the 12 CUs as two separate GPUs? Would this have a performance benefit? This particular machine also features a discrete system OS and game OS and realtime composition of the two. Would two GCPs benefit running the system graphics alongside the game graphics? That's my favoured explanation but I know squat, and after a lot of rather indeterminate discussion in the Console Tech forum, I felt this worth discussing with the GPU crowd who have some serious expertise in this field.