So I guess the authors of the following website are lying?
http://www.redgamingtech.com/xbox-o...s-memory-bandwidth-performance-tech-tribunal/
There were no "move engines" in the XBox One?
Let me look up some more liars on the internet.
I found out that Eurogamer is lying too on their website. They report there were FOUR "move engines" in the XBox One.
http://www.eurogamer.net/articles/digitalfoundry-vs-the-xbox-one-architects
Look at these blatant lies from Microsoft!
we been here at b3d discussing hardware for a long time. You're not the first to ask and likely won't be the last. We've really covered all the hardware in XBO.So I guess the authors of the following website are lying?
http://www.redgamingtech.com/xbox-o...s-memory-bandwidth-performance-tech-tribunal/
There were no "move engines" in the XBox One?
Let me look up some more liars on the internet.
I found out that Eurogamer is lying too on their website. They report there were FOUR "move engines" in the XBox One.
http://www.eurogamer.net/articles/digitalfoundry-vs-the-xbox-one-architects
Look at these blatant lies from Microsoft!
There are many fixed function parts.I don't see why consoles couldn't incorporate more fixed function engines to accelerate certain tasks or help the system overcome specific weaknesses. My understanding is that they can be far more efficient than more generalized hardware. So, for example, MS could make a list of tasks they expect will be performed frequently on the Scorpio and include fixed function hardware for those tasks.
I always thought the main reason for shape was to save disk space by virtue of being able to used compressed audio, there are examples of the same game taking up 40gb more disk space on the pc because the pc is using uncompressed audio and the xbox compressed audio.shape = audio block
So the way I understand it is that you can perform DMA copies/transfers with either the gfx/compute queues or with dedicated HW copy queues for which AMD internally has always historically referred to this HW unit as the SDMA engines ... (goes all the way back to the R600 days)A quick look at the RDNA 2 specs reveals the RDNA Memory Controller performs DMA functions. Most of the coprocessors in the XBO presentations were just renamed conventional pieces of the underlying GPU arch and I think it safe to assume they have functionally been included or superseded by whatever AMD put into RDNA2. Any custom hardware would have been identified, such as ZLIB + BCPack compression unit.
IP SDMA 6.0 queues:2
Just interesting to know what exactly from XBO 15 coprocessors is in XSX and also in PS4 and PS5. Did someone can give this info?A quick look at the RDNA 2 specs reveals the RDNA Memory Controller performs DMA functions. Most of the coprocessors in the XBO presentations were just renamed conventional pieces of the underlying GPU arch and I think it safe to assume they have functionally been included or superseded by whatever AMD put into RDNA2. Any custom hardware would have been identified, such as ZLIB + BCPack compression unit.
(goes all the way back to the R600 days)
You'd want to start by reducing that "15 coprocessors" to what was actually unique and what was just renamed GCN blocks. A lot of the functionality is there as standard in AMD GPUs.Just interesting to know what exactly from XBO 15 coprocessors is in XSX and also in PS4 and PS5. Did someone can give this info?
Well sure. There's unified shaders. And ROPs. And RAM. And a CPU. ¯\_(ツ)_/¯and as I remember R600 used a lot of stuff from XBox 360 Xenos. So it will be correct to say what some features from XBox 360 are in XSX?
To be honest I don't know those what are standard in AMD GPUs.You'd want to start by reducing that "15 coprocessors" to what was actually unique and what was just renamed GCN blocks. A lot of the functionality is there as standard in AMD GPUs.
I mean more specific features. Not those what were for years before Xenos.Well sure. There's unified shaders. And ROPs. And RAM. And a CPU.
This is SO true,A quick look at the RDNA 2 specs reveals the RDNA Memory Controller performs DMA functions. Most of the coprocessors in the XBO presentations were just renamed conventional pieces of the underlying GPU arch and I think it safe to assume they have functionally been included or superseded by whatever AMD put into RDNA2. Any custom hardware would have been identified, such as ZLIB + BCPack compression unit.