BlackAngus
Newcomer
Yes
I believe ars is correct.
=)
I believe ars is correct.
=)
Nope, it would be 3 two-way cores running at +3GHz.s1lverbak said:So it wouldnt be 3 Cores @ 3GHz, it would be 6 @ ?GHz. Right??
Raqia said:Said of Xenon processor:
Acert93 said:Raqia said:Said of Xenon processor:
I believe the statement was about the X2 system, not just the processor.
Well, you have to note that a "Raytracing Unit" doesn't really coincide with Nintendo talk about revolutionizing the Videogame industry via the gameplay and the interface and not from the graphical side of the things.Megadrive1988 said:I think that all next-next generation consoles, i.e. Xbox3 ` PS4 ` N6 might possiblely get a PPP, a PPU and a RTU
(primative processing unit, physics processing unit and raytracing unit )
Vysez said:Nope, it would be 3 two-way cores running at +3GHz.s1lverbak said:So it wouldnt be 3 Cores @ 3GHz, it would be 6 @ ?GHz. Right??
Jaws maths are correct (based on the datas available for the moment).
Wrt to the advent of "humongus" number of registers- you have to realize what their baseline of comparison was. Compared to various x86 designs throughout time, yes, it's got a buttload of registers.
x86 designs have historically been register-starved. Similarly, PPC designs (and RISC designs, in general) have historically been register-rich, which has contributed well for various PPC desktops through the ages being able to reap competitive/comparable performance with x86 counterparts, while using considerably less transistors in the PPC core.
Registers really allow a CPU to achieve performances more in line with the theoretical (within reason). It is a notable step forward coming from an x86 design, but it is not necessarily going to make this era of PPC's perform better than prior generations of PPC's. They have been benefitting from good register complements all along.
pakotlar said:Well honestly this isnt that much different from the situation we saw with ps2 vs. xbox. The xbox cpu had vastly lower FP performance compared to the ps2 cpu, but made it up for it with the top-of the line graphics unit. In this case, the ps3 cpu is going to be on the order of 3x faster (current speculation-flops) than the xenon cpu. However the Xenon GPU will have a dedicated vertex transform setup, while the PS3 GPU will most likely rely on the Cell's SPE's to transform vertices. Of course this is based on speculation.
aaaaa00 said:Last I heard there was some extra "special sauce" on the xenon PPC cores compared with the CELL PPC.
aaaaa00 said:Jaws said:Wouldn't be a surprise at all as it's been speculated here for several months. Though the Xe cores will likely have fatter registers, 128.128 bit, and custom instructions unique to Xenon compared to the CELLs PPE.
That's not the only "special sauce" I heard about.
Jaws said:aaaaa00 said:Jaws said:Wouldn't be a surprise at all as it's been speculated here for several months. Though the Xe cores will likely have fatter registers, 128.128 bit, and custom instructions unique to Xenon compared to the CELLs PPE.
That's not the only "special sauce" I heard about.
Well the other possible 'sauces' would be an increase in pipes for the VMX units for better sustained throughput and the 'sweetest sauce' would be that the VMX units are 2-way SMT capable themselves.
That would bring each Xenon core to 16 Flops per cycle and a tri-core to 48 Flops per cycle and @ 3GHz ~ 144 GFlops. Do you concur?