Well some preliminary stuff on my Parhelia

ben6

Regular
1. FAA works well. It seems to eliminate swimming (shimmering) textures. If you've ever played Jedi Knight 2 without any antialiasing , you'll know what I'm talking about . There's sometimes a distracting shimmer on the buildings or on the horizon in Sacrifice , for example. Turning on FAA virtually eliminates the effect. Also fixes the same issue in Flight Simulator 2002 screenshots to come
2. Only a couple small annoyances, nothing really major. Gamma in Jedi Knight II seems to need to be reinitialized when video settings are changed.
3. Been playing a lot of Morrowind and Neverwinter Nights with this card. 1024x768 32bit 16x FAA and aniso seems to be comfortable in Morrowind. Average 15-20 fps in town and higher indoors.

More to come
 
Its curious that FAA would reduce texture aliasing, since avoiding wasting fillrate and bandwidth on mid-polygon pixels is supposedly the main advantage of this method. I know texture shimmering/aliasing is something that's difficult to notice except in motion, but I'd be interested to see screenshots that demonstrate this.
 
That's what I'd like to know as well. If I understand what Ben is saying correctly, he observed that FAA reduces texture aliasing, while according to Matrox themselves it only works on the edges.
 
I'd heard somewhere (I don't know if this was in the official presentations or not) that FAA doesn't work on edges, per-se, but areas of high contrast. Now, I don't know the validity of this information but if it were the case then it could explain why there could be a reduction in texture shimmering.
 
DaveBaumann said:
I'd heard somewhere (I don't know if this was in the official presentations or not) that FAA doesn't work on edges, per-se, but areas of high contrast. Now, I don't know the validity of this information but if it were the case then it could explain why there could be a reduction in texture shimmering.
That doesn't make much sense compared to the descriptions of the algorithm. I mean, how can you tell areas of high contrast without checking every pixel? The point of FAA was to do AA on the edges only as those are easy to compute.
 
I've sent Matrox a few questions on what's going on. This is the same effect as what I described at my E3 meeting with them.
 
Are the shimmering textures in a highly tessellated area of the screen? If so then it could appear that the textures are being antialiased. I remember some dials in one of the 3dlabs articles that got better with antialiasing despite the fact 3dlabs wasn't supersampling. This could be a similar situation.
 
DaveBaumann said:
I'd heard somewhere (I don't know if this was in the official presentations or not) that FAA doesn't work on edges, per-se, but areas of high contrast. Now, I don't know the validity of this information but if it were the case then it could explain why there could be a reduction in texture shimmering.

No;

3DCenter, a german website made tests with FAA and this tests clearly show that the FAA only works at polygon-edges.
They used two intersecting polygons for the tests and FAA only worked on the polygon-edges, but not at the intersection.

Link : http://www.3dcenter.de/artikel/parhelia_aatest/
 
ben6 said:
1. FAA works well. It seems to eliminate swimming (shimmering) textures. If you've ever played Jedi Knight 2 without any antialiasing , you'll know what I'm talking about . There's sometimes a distracting shimmer on the buildings or on the horizon in Sacrifice , for example. Turning on FAA virtually eliminates the effect. Also fixes the same issue in Flight Simulator 2002 screenshots to come
2. Only a couple small annoyances, nothing really major. Gamma in Jedi Knight II seems to need to be reinitialized when video settings are changed.
3. Been playing a lot of Morrowind and Neverwinter Nights with this card. 1024x768 32bit 16x FAA and aniso seems to be comfortable in Morrowind. Average 15-20 fps in town and higher indoors.

More to come

Did you get a copy of sharkmark ? Can you distribute it ? Or can you rip out the vertex shader used using a tool like dll detective ? I wonder why Parhelia only scores better than GF4 4600 in that vertex shader test...

G~
 
Yes it came with SharkMark. But until Matrox releases the benchmark officially, it's not my place to post it online.
 
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