Yeah, I'm going to merge it in to the B3D topic... but looking at the hihlighted white areas, it seems that there may have been even more chips cut than previously realized.
Doesn't look to be much cut, just a re-shuffle.
Two of those, I'd say are moved from the center, and the last would be a chip added in the Eur version, not 'another chip cut'?Well, where'd those chips in the smaller rightermost boxes get shuffled to?
Two of those, I'd say are moved from the center, and the last would be a chip added in the Eur version, not 'another chip cut'?
I don't know precisely which chuip you're talking about but one of the flash chips was moved from rear side to front in euro version.and the last would be a chip added in the Eur version, not 'another chip cut'?
That would be it I think. Thanks.I don't know precisely which chuip you're talking about but one of the flash chips was moved from rear side to front in euro version.
What might the PS2 GPU connect to RSX through? Maybe the Nvidia SLI bridge conneciton?
I saw some post about an analyst company that had actually measured the die of the Cell and the RSX (not the B3D article on RSX), but I cannot find it now, maybe it also included the EE+GS chip?
It would be interesting to know the actual die size of the new "GS" chip or the modified "EE+GS" chip. I believe I saw some post about an analyst company that had actually measured the die of the Cell and the RSX (not the B3D article on RSX), but I cannot find it now, maybe it also included the EE+GS chip?
The current die sizes at 90nm are about 228mm² for the Cell CPU and ~240-260mm² for RSX in Sony's PlayStation 3. In Microsoft's Xbox360 the Xenon CPU is 168mm²; Xenos is comprised of a 170mm² GPU core and 70mm² EDRAM on the same package. On a 45nm process Goto expects Cell to be about 60mm². Consequently "the chip costs would decrease to a third or a fourth." (Goto).
With a micrometer caliper, the PS3's "Cell" microprocessor and "RSX" graphics LSI measured 19.0 x 12.0 mm (228 mm2) and 16.2 x 15.9 mm (258 mm2), respectively. The "Emotion Engine" and "Graphics Synthesizer" chips featured with the "PlayStation 2" (PS2) at its first release took 226 mm2 and 279 mm2, respectively. In other words, despite different design rules, core LSI chips in the PS3 and PS2 turned out to take almost the same chip areas.
The chip, which works as a south bridge in the PS3, measured 13 x 13 mm. The "EE + GS" chip loaded to boost the PS3's compatibility with the PS2 is connected with this south bridge via another bridge LSI. In short, the "IOP" input/output processor LSI used in the PS2 has been replaced with these bridge LSI, south bridge and Cell chips. The EE + GS chip embedded with the PS3 measured about 12.5 x 7 mm.
The size of the modified GS should be around half that of the GS+EE at 90 nm (86mm²).
Thanks!Here's the stuff you're looking for...
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The chip, which works as a south bridge in the PS3, measured 13 x 13 mm. The "EE + GS" chip loaded to boost the PS3's compatibility with the PS2 is connected with this south bridge via another bridge LSI. In short, the "IOP" input/output processor LSI used in the PS2 has been replaced with these bridge LSI, south bridge and Cell chips. The EE + GS chip embedded with the PS3 measured about 12.5 x 7 mm.