We sez: "A look inside the European PS3"

Yeah, I'm going to merge it in to the B3D topic... but looking at the hihlighted white areas, it seems that there may have been even more chips cut than previously realized.
 
Two of those, I'd say are moved from the center, and the last would be a chip added in the Eur version, not 'another chip cut'?

LOL, ok you're right... some sort of weird trick my eyes were playing on me where I kept viewing whicher section missing chips as the Euro version. I believe those two 'new' memory chips on the Euro board were moved up from the bottom of the NTSC version.
 
and the last would be a chip added in the Eur version, not 'another chip cut'?
I don't know precisely which chuip you're talking about but one of the flash chips was moved from rear side to front in euro version.

So that could be a re-shuffle as well if it's the chip you mean.
Peace.
 
Was ADDED, not removed, and apparently, Edit is not allowed on the forums :(
There seems to be some other smaller change down there.
 
What might the PS2 GPU connect to RSX through? Maybe the Nvidia SLI bridge conneciton?

I find it hard to believe it would be an SLI bridge since the RSX chip is heavily modified with a FlexIO connection, it is more likely a custom bridge of any kind fast enough for it's purpose. One solution that can be dismissed would be a FlexIO bridge, since the lines are not designed in the same way as the lines between the Cell and the RSX.

If the re-routed signal lines are excluded from the total number of visible connection lines there are about 85 connection lines visible between the RSX and the GS chip that could be used for inter-communication between the RSX and the GS.That is quite a few lines and should make it a likely target for a future inclusion in the RSX. It could possibly be even more lines as well hidden inside the board.

Here are few comparison shots, feel free to check the number of lines:
PAL PCB
palrsxde7.jpg

NTSC PCB
ps3_36.jpg

PAL PCB
frontofpalpcb2ix5.jpg

NTSC PCB
frontofntscboardtu6.jpg


Close up view of the lines of the PAL version
Front of PCB:
palrsxgsfrontconnectionrt0.jpg

Back of PCB:
backofpalpcbus7.jpg


Here are the corresponding pics of the NTSC board:
http://img219.imageshack.us/img219/7501/frontofeegspcbhx0.jpg
http://img451.imageshack.us/img451/4343/backofeegspcblf0.jpg

It would be interesting to know the actual die size of the new "GS" chip or the modified "EE+GS" chip. I believe I saw some post about an analyst company that had actually measured the die of the Cell and the RSX (not the B3D article on RSX), but I cannot find it now, maybe it also included the EE+GS chip?
 
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I saw some post about an analyst company that had actually measured the die of the Cell and the RSX (not the B3D article on RSX), but I cannot find it now, maybe it also included the EE+GS chip?

Indeed, it was a breakdown of every single chip in the system; it's around here somewhere...
 
It would be interesting to know the actual die size of the new "GS" chip or the modified "EE+GS" chip. I believe I saw some post about an analyst company that had actually measured the die of the Cell and the RSX (not the B3D article on RSX), but I cannot find it now, maybe it also included the EE+GS chip?

Here's the stuff you're looking for...

Beyond3d Article

The current die sizes at 90nm are about 228mm² for the Cell CPU and ~240-260mm² for RSX in Sony's PlayStation 3. In Microsoft's Xbox360 the Xenon CPU is 168mm²; Xenos is comprised of a 170mm² GPU core and 70mm² EDRAM on the same package. On a 45nm process Goto expects Cell to be about 60mm². Consequently "the chip costs would decrease to a third or a fourth." (Goto).

Nikkei Article (measured with a micrometer caliper)

With a micrometer caliper, the PS3's "Cell" microprocessor and "RSX" graphics LSI measured 19.0 x 12.0 mm (228 mm2) and 16.2 x 15.9 mm (258 mm2), respectively. The "Emotion Engine" and "Graphics Synthesizer" chips featured with the "PlayStation 2" (PS2) at its first release took 226 mm2 and 279 mm2, respectively. In other words, despite different design rules, core LSI chips in the PS3 and PS2 turned out to take almost the same chip areas.

The chip, which works as a south bridge in the PS3, measured 13 x 13 mm. The "EE + GS" chip loaded to boost the PS3's compatibility with the PS2 is connected with this south bridge via another bridge LSI. In short, the "IOP" input/output processor LSI used in the PS2 has been replaced with these bridge LSI, south bridge and Cell chips. The EE + GS chip embedded with the PS3 measured about 12.5 x 7 mm.


Here's what Goto had to say on the modified "GS":

The size of the modified GS should be around half that of the GS+EE at 90 nm (86mm²).

But keep in mind his "version" featured a crazy turbobuffer which is completely nonsense IMO. So it might actually be smaller.
 
Here's the stuff you're looking for...
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The chip, which works as a south bridge in the PS3, measured 13 x 13 mm. The "EE + GS" chip loaded to boost the PS3's compatibility with the PS2 is connected with this south bridge via another bridge LSI. In short, the "IOP" input/output processor LSI used in the PS2 has been replaced with these bridge LSI, south bridge and Cell chips. The EE + GS chip embedded with the PS3 measured about 12.5 x 7 mm.
Thanks!

The comments that the "EE+GS" was connected to the southbridge sounds a bit strange judging from the placement of the "EE+GS", I wonder if it's just speculation or if they picked apart the board?

12.5 x 7 = 87.5 mm2 is very close to 86 mm2 (EE+GS@90nm see picture below), so I think we can exclude the possibility of any new fancy logic taking advantage of the EDRAM. If the EDRAM could somehow be useful for the RSX to store some stuff in depends on the bandwidth between the RSX and "GS"/"EE+GS". The 85 visible lines are sufficient to have a 64 bit data bus and a separate 16 bit address bus and a few signal lines. I don't know what speed could be reasonable to expect of such a design.

However, if the "EE+GS" was not connected at all to the RSX as goto's article kind of suggests all speculations of the RSX taking advantage of the EEDRAM somehow are moot.
ps2dieshrinkssm6.jpg
 
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